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Explanation of the Tenth Game of the Tide of the Lost Wave of the Time of the Time of the Time of the Time of the Time of the Time of the Time of the Time of the Time of the Time of the Time of the Time of the Time of the Time of the Time of the Time of t

Jun 12 2025

The tenth episode of the Ashes Tide of the Tide of the Ash mobile game is about to start. Many players do not know what this event has. Below is a guide to introduce the gameplay strategy of the tenth episode of the Ashes Tide of the Ash Tide of the Ash event. Let’s take a look!

The tenth episode of the Ashes Tide of the Times mobile game is about to start. Many players do not know what this event has. Below is a guide to introduce the gameplay strategy of the tenth episode of the Ashes Tide of the Times activity. Let’s take a look!

The Tenth Issue of the Lost Tide of Ashes

Activity time:

After the service is on June 12th ~ 04:59 on June 26th

Event store opening time:

After the service is on June 12th~July 3rd 04:59

Conditions to participate:

Perfect the main line 3-3 "block" and join any secret alliance

Playing entrance:

【Main Interface-Ember of the Ashes Tide Entrance】 or [Secret Alliance Leader Interface]

Reward introduction:

After the tide of ashes is turned on, the redemption center will simultaneously turn on [Ash Redemption]. It is divided into two parts: [Core Exchange] and [Ancient Coin Exchange]. The director can use the [Ash Core] obtained in the Ashes to exchange for the new madness-level set of brandings [Turkey Cave], [Darkest Light] and [Soul Consciousness Core]. Use [Ash Ancient Coin] to exchange for the previous period's Ashes to mark the branding and resource rewards. This period's [Ancient Coin Exchange] store will add the 8th period's Ashes to mark the branding branding of the Ashes.

Each director can only have one branding reward provided in [Ancient Coin Exchange]. If it is accidentally decomposed, it can be redeemed again in [Ancient Coin Exchange].

The Path to Ashes

Activity time: After the service is launched on June 12th ~ 04:59 on June 27th

Event description: Participate in the Ashes Tide gameplay, and you can get the reward of the alien crystal in the "Ash Path" event after meeting the specified mission conditions.

Combat Mechanism

In order to more effectively respond to the threat of the tide of ashes, the Administration has collected information on the apostles of ashes in this attack. Please check it out:

Apostles of War

The ashes apostles born on the battlefield since ancient times, countless dead souls are hosted in their broken mechanical shells

Breakthrough Status

During the battle, the War Apostle will generate an Airdrop box that can be picked up by the confined person in the random deployable space of the map. The confined person picks up the [Airdrop Box] to be picked up by the confined person. After the confinement person picks up the [Airdrop Box], he will be given a [Breakout] state, which will increase the damage caused and suffered by the confinement person.

Siege State

During the battle, the Apostles of War will select specific targets, cause damage and give them the [Siege] state. The forbidden group members in the [Siege] state will reduce the basic attributes by a certain proportion. And every time a certain time interval, the [Siege] state will be passed to the adjacent confinement person.

Decision status

When the [Siege] state is transmitted to the confinement person in the [Breakthrough] state, the confinement person will enter the [Decision] state. The confinement person in the [Decision] state will increase a certain proportion of the basic attributes and lose combat ability after a certain period of time.

As the battle progresses, the war apostles will gradually seal the deployable ground on the battlefield and limit the scope of activities of the confined persons.

Introduction to gameplay

01 Level Challenge

The tide of ashes is coming, and the members of the secret alliance need to defeat all the apostles cores and then challenge the apostles of ashes (the apostles are war apostles in this issue). Members of the Secret Alliance have three challenges every day. When the peach battle opportunities are exhausted, they will not be able to send a team to continue to challenge three times. When the challenge opportunities are exhausted, they will not be able to send a team to continue to challenge. After the tide of Ashes started, the newly-joined director of the Secret Alliance could not carry out level challenges or dispatch on the day of joining the Secret Alliance. He could only participate normally after 05:00 the next day.

02 Challenge the Apostle Core

There are three special apostle cores in the Ashes Tide, namely [Snatching Machine] [Control Machine] [Traveling Machine]. Only by breaking these cores can the Director challenge the culprit of the disaster that triggered this Ashes Tide - the Apostle of Ashes. Each director needs to defeat all cores independently before he can work together with other directors in the secret alliance to challenge the Ace Apostles.

03 Challenge the Apostle of the Ashes

1. The Apostle of the Ashes is divided into two types: normal mode and simple mode. The director can choose the difficulty he wants to challenge;

2. In normal mode, the Age Apostle has four levels of the Ember Domain (hereinafter referred to as "stages"), and in simple mode, there are three stages. After the director completes the challenge to the Ace Apostle and submits the score, he will deduct the health of the Ace Apostle in the current stage based on the damage of this battle. The total health is zero and it will be broken and enter the next stage. The Apostle of the Ashes in the fourth stage in normal mode will no longer be defeated, the Director will be in every magicIt is even more challenging, the progress of the apostles in the gray group between the two modes is independent of each other; 3. After each submission of the score, the director causes total damage to the Apostles based on the damage of this battle, multiply by the corresponding Ember Domain coefficient (rounded upwards in the decimal point) of the stage and get the final personal points, and contribute the corresponding Secret Alliance points to the Secret Alliance.

04 Score Submission Rules and Sweep

1. Every time the Director completes the challenge to the Apostle of Ashes, the system will temporarily save the achievements made in this challenge. The director can choose to submit scores or choose to adjust the lineup/strategy to challenge again. After re-challenging, you need to choose to replace or retain the original score. There are three temporary results to challenge slots, corresponding to three challenges per day;

2. If the Apostle of the Ashes in the current stage is broken after submitting the score, all the unsubmitted scores will be cleared, and the damage of the overflow part will not be calculated on the Apostle of the Ashes in the next stage. Please carefully select the desired score to submit;

3. If the director forgets to submit the score manually, the system will submit the challenge scores in the order of slots at 5 o'clock every day. If the score is automatically submitted and the Apostle of the current level is defeated, it will cause the subsequent score submission to fail. Please pay attention to the director;

4. After the director submitted his score, if he still challenged the Apostle of the Ashes of the same mode and stage the next day, he can directly use yesterday's score to submit without repeated challenges;

5. When the Director's Challenge Progress reaches the fourth stage of the Normal Mode and the number of saved challenge records reaches 3, you can "submit results in one click" on the main interface of the Ashes Tide;

6. After the Director Challenge Progress reaches the fourth stage of the Normal Mode, if there is a gap challenge record, when automatic submission is triggered, it will be submitted according to 0 damage and 0 points, and the corresponding daily challenge reward will be settled.

Tips: During the opening of the Ashes, the director can still inherit the personal challenge progress and the points he earned after leaving the current secret alliance. The secret alliance points contributed by the director to the original guild will be retained in the original guild.

05 Repeat the battle limit

1. Confinement players who have played in a certain challenge slot will not be able to play in challenges in other slots regardless of whether the score is submitted;

2. If you need to try a new lineup of confinement players who have played in different slots at the same time, you can simulate it through the [Simulation Challenge] function. Formal challenges require deleting the results of conflicting slots, and then using the [Repeat Challenge] or [Start Challenge] of the remaining slots;

3. The simulation challenge function will be opened to the normal mode third ember domain level by default. After the director successfully breaks the normal mode third ember domain level, the simulation challenge of the normal mode fourth ember domain level will be opened. The results will not be synchronized into any challenge slots after the simulation challenge is over. Simulation challenges are not restricted by those who go into confinement.

06 Secret Alliance Stops

1. The ashes tide caused pollution. All directors of the Secret Alliance need to work together to dispatch confined persons to clean up the pollution;

2. There are six areas that need to be cleaned. Each director can choose any two areas for dispatch every day. Each dispatch requires a team of confinement personnel to be formed according to the conditions. The higher the combat power of the confinement person, the higher the team's score, and the better the cleaning effect. When the score of an area reaches its maximum value, if there are other areas that can be dispatched, it will not be able to dispatch this area;

3. After the settlement of the Ashes Tide is completed, all directors in the Secret Alliance will be awarded based on the final dispatch scores obtained in each area. The Phantom Confinement can also be strengthened through the dispatching. The Phantom Confinement will be strengthened immediately after the dispatching point points meet the requirements.

4. When the Director still has the number of times he can be dispatched, but there is no dispatchable area (all areas are in the cleaned or dispatched state), the cleaned areas can be dispatched in the cleaned state.

Tips: The combat power of the banned regiment when dispatched only includes the combat power of the confinement person (including the combat power provided by the exclusive mark), and does not include other branded combat power of the current equipment of the confinement person.

07 Mental growth

1. During the opening of the Ashes Tide, the Alliance Head/Prince of the Deputy Chief can consume a certain amount of secret alliance funds to start spiritual growth (secret alliance gain);

2. Spiritual increase can provide all members of the secret alliance with combat bonus in the Ashes Tide, helping the secret alliance to attack the Ashes Tide faster;

3. The higher the level of the secret alliance, the more increase the number of increase can be opened at the same time, and the stronger the increase effect;

4. The mental increase of each time is activated, and the time it takes effect is 24 hours. If the level of the secret alliance is increased after the increase is enabled, it needs to be enabled again to take effect with a new effect 5. The leader/deputy leader can actively turn off the mental increase, which is convenient for adjusting the secret alliance strategy.

08Assisted

1. During the Ashes Tide, each director can set up two confinement agents for allies of the same secret alliance to use in the Ashes Tide challenge. At the same time, when the director challenges himself, he can also borrow any other confinement agents from other allies. Please ask the directors to reasonably mobilize the confinement agents to deal with the Ashes Tide challenge;

2. The director sets a war-assisted confinementAfter that, the brand currently carried by the confinement person will be set as a battle-assisted mark by default. The director can change the Ashes Tide assisted mark you want to set by yourself. After completing the setting, if the director changes the branding setting for the confinement person, it will not affect the Ashes Tide assisted marker set; 3. The Ashes to the Director will be distributed to the Directors by email after the settlement period of the Ashes Tide: If the Director leaves the Guild during the Ashes Tide, the accumulated Ashes to the Directors before leaving will be distributed to the Directors after the settlement period ends; the awards to the Ashes Tide will be distributed to the Directors after the settlement period ends; there may be delays in the issuance of the rewards, please pay attention to check.

09Phantom of Confinement

The confined phantom is a mirage flashing in the tide of ashes. Although it is an illusion, it has power similar to the original body. During the Ashes Tide, the Director can dispatch these phantoms to fight. The Secret Alliance can also enhance the strength of these phantoms through the Secret Alliance, and provide more strategies for defeating the Abyss.

10 Reward Instructions

1. Each time the director successfully submits a challenge score, he can receive a certain reward; 2. After the settlement period of the Ashes Tide ends, the reward will be distributed by email based on the personal points obtained by the Director during the Ashes Tide and the Secret Alliance points obtained by the Secret Alliance;

3. Every time the director defeats the Ashes Core, he can get the corresponding defeat reward through email;

4. The director can receive a certain reward every time he completes the dispatch. When all the dispatched areas of the Secret Alliance are cleaned up, the director will receive today's dispatched rewards when logging in to the game every day until the gameplay of the Ashes ends in this issue. After the director withdrew from the Secret Alliance, he will not be able to continue to receive the dispatch rewards issued daily;

5. After the settlement period of the Ashes Tide ends, the Secret Alliance will be distributed by email based on the dispatch status of the Secret Alliance during this Ashes Tide. The Phantom Confinement can also be strengthened through the dispatching. The Phantom Confinement will be strengthened immediately after the dispatching point points meet the requirements

6. The director sets the confinement persons who assist in the war, as well as other confinement persons who borrow from other allies, can receive certain rewards.

11Ash Exchange

After the tide of ashes is turned on, [Ash Exchange] will be turned on simultaneously in the redemption center. [Ash Exchange] includes two parts: [Core Exchange] and [Ancient Coin Exchange]. You can use the [Ash Core] [Ash Ancient Coin] obtained in the Ashes Tide to exchange for limited rewards.

The Ash Tide Impression Reward can be exchanged for this issue in [Core Exchange], and the Ash Tide Impression Reward can be exchanged for this issue in [Ancient Coin Exchange]. This issue in [Ancient Coin Exchange] store will add the 8th Ash Tide Impression Reward.

*Note: Each director can only have one brand reward provided in [Ancient Coin Exchange]. If it is accidentally decomposed, it can be redeemed again in [Ancient Coin Exchange].