How fun can a martial arts MMO be without selling values? "Da Feng Watcher" tells you the answer
Nov 15 2024
The more you yearn for the rivers and lakes, the more you will find that the rivers and lakes are so close to us yet so far away.
It is true that we can come into contact with all kinds of arenas from many martial arts MMO mobile games. But in these mobile games that advertise themselves as real world, I have seen too many players exhausted in repeated activities, and I have also seen many players who feel deeply unfair about the PVP environment but have nowhere to complain. This kind of collapsed environment caused by "selling values" is far away from the real world. Amidst such expectations and disappointments, the new game "Dafeng Watcher" that I tested a few days ago came into my life. vision.
At first, my attitude towards "Dafeng Watcher" should be the same as that of most people. I thought it was a "reskinned martial arts MMO" mobile game. After all, in the current martial arts MMO mobile game market, which only needs to sell numerical values and periodically update and repeat activities to attract a large number of players, taking the lead in innovating content is equivalent to touching the cake of all "sects". If Dafeng wants to be a hero who sorts out the rules of the world, he must have the courage to withstand the criticism of thousands of people. In my opinion, if doing so in "Dafeng Watcher" is completely outweighed by the gains, there is no need for him to take this risk.
However, what is surprising is that "Da Feng Watcher" does not follow the rules of the market, but deeply explores the characteristics of the IP and uses an anti-fast food production concept to bring players hard-core game content. It not only restores the characters and scenes that IP fans want to see, but also realizes its own MMO ambitions, so that players are not influenced by numerical values and have more room for free choice, bringing the freedom and ease of the Jianghu temperament into the game. .
As a mobile game derived from IP, the reason why "Dafeng Watchman" has a strong Jianghu atmosphere is indispensable to its novel. The novel of the same name not only presents a magnificent world of Dafeng, but also combines the background of the court with the cultivation of immortals to make this world unique. So as a game, what needs to be done in "Dafeng Watchman"? It is very simple, it is to bring the original Dafeng in the novel to everyone.
Therefore, we will see scenes in the game that will satisfy fans of novels and dramas. Whether it is the buildings in the city, or the caves and wilderness outside the city, the game has made exquisite restorations. Moreover, among the main characters such as Xu Qian, Lin'an, Chu Caiwei, etc., their makeup replicates the appearance of the drama version, ensuring a dual sense of immersion for book fans and drama fans.
For example, the beginning of Dafeng's story in the novel, "Xu Qi'an's Tax Bank Case" is also the early plot of the game. But unlike the bystanders in the book, this time, the player participates in the case as a party, and needs to incorporate his or her own thinking in the process to decipher the truth of the case.
This method of enhancing the player's sense of immersion through the plot will continue to appear in the "Da Feng Watcher" mobile game in the future. As the game progresses, other fascinating cases and famous scenes in the novel will also appear. Become an element that players can participate in and interact with.
Of course, as a martial arts MMO, it is obviously not enough to just take care of IP fans. The most convincing content must be "produced" through one move after another.
Different from other martial arts MMOs, "Dafeng Fighter" does not have a fixed genre. The skills of various genres can be freely assembled to create the combinations players want, and with the switching of weapons, players can use Weapon skills will also change, so different play styles can be matched with different routines. For example, when playing with cold weapons such as swords, you can also bring spells or long-range skills such as blunderbuss. However, this does not mean that Dafeng's fighting is flashy with skills. In terms of combat performance, Da Feng makes the combat fascinating through his excellent sense of strike and rich combat mechanisms. Not only are his moves cool, but the feedback during the strike is also eye-catching.
For example, you may have encountered such a scene in other martial arts MMOs. After I confidently executed a set of handsome combos, I looked at my opponent. Apart from losing blood, there was no change in his limbs. This disappointing performance makes the hard-earned ultimate move boring.
And this is the contrast and loss caused by insufficient feedback. In fact, in martial arts MMO battles, in addition to the feeling of pleasure when the ultimate move is released, the "emotional value" after the ultimate move is released is also important. In "Dafeng Watchman", in the same scene, after the player releases a series of moves, the enemy will produce corresponding attack effects based on the game's shield breaking, beheading and other mechanisms, allowing the player to take action.The psychological expectations after the skill is released. This kind of performance is not only the feedback needed in fighting, but also adds various options to the fighting, allowing players to think while fighting, further enhancing the feeling of fighting.
If the excellent scene design and outstanding combat mechanism ensure the fun of the underlying gameplay, then a series of mechanisms under the game's free transactions broaden the depth of the core gameplay, making the game experience special and long-lasting.
Different from the "market economy" in which most martial arts MMO manufacturers determine the value of items, the economic system of "Dafeng Watchmen" is player-driven. Collecting and building basic resources can be exchanged for copper coins, and copper coins can basically be purchased. Players can determine the value of all props in the game based on their own judgment and produce and sell them in this economic system to achieve a true "free economy".
Through this economic system, "Dafeng Watchman" has derived the core "Albion-like" gameplay. Players can choose where to obtain resources in safe (green zone) or dangerous (red zone and black zone) areas. Depending on the area selected, the accompanying game experience will also change.
Under the free economic system, "mining" in red zones and black zones adheres to the principle of more work, more gain, high risk and high reward. These two areas are rich in resources, but PVP gameplay will be enabled, and death will cause equipment to be damaged, backpack equipment to drop, or even all resources to be lost. Such exciting gameplay is accompanied by "Albion-like" unique behaviors such as running business and catching chickens. Players will always have a sense of freshness no matter how long they play, because there are so many stories that can happen here.
Of course, "Albion-like" does not mean forcing players to PVP. On the contrary, the game's regional setting allows all players to find a comfortable game range.
If you are a Buddhist player or a farming party who is less receptive to PVP, you can choose to freely explore many classic scenes such as Haoqi Tower, Si Tianjian, Yunlu Academy, Pingyin Town, etc. in the Green Zone, and go to the novel You can check in the famous scene "Listen to the Music", you can also leisurely buy equipment in the green zone, accumulate strength, and occasionally go to the red zone or black zone to experience the fun of GVGPVP gameplay.
If you are a lone wolf or a skilled player, the fights in the red and black zones will not only make your blood boil, but the frightening process of resource transportation will also give the game a unique sense of tension. For those players who are bold and radical and like challenges, the "Albion-like" in "Dafeng Watchman" is more in line with the tonality of swords and shadows in martial arts.
This economic acquisition model is not only dependent on individuals, but the "resource occupation" gameplay in the guild system is also an important part of it. By attacking cities and expanding territories, guilds can bring larger mining areas and dungeon-dropped materials to their members. For example, successfully occupying Yaowang Valley will bring a large amount of rare herbs to the gang, while controlling the old Nanyuan mine means being able to mine top-notch mineral resources. The binding of guilds and resources makes the game more strategic considerations in addition to passion, which directly improves the playability of the game.
Taken together as a whole, the three-zone linkage of red, black and green has brought a virtuous game cycle to "Da Feng Watcher". The green zone continues to bring fresh blood to the red zone and black zone, allowing players in the red zone to take risks. More exciting. In the red zone, equipment will explode after death. If you want to make a comeback, you need to consume a lot of materials to make equipment. This effectively alleviates late-stage inflation and ensures that players in the green zone can obtain the resources they want at reasonable prices even if they are not interested, thus making the game more comfortable. .
The advantage of this "free economy" + "Albion-like" gameplay is that it is very attractive to the target group. Players who like and accept this mechanism can bring very high benefits to the game. viscosity. The more than 3.7 million people who made reservations on the official website also mean that these people are not a minority. If you want to experience the intense joy of playing "evacuation-style" games, you might as well go to the official website to make a reservation now. Current reservations can also get rare rewards such as limited avatar frames, limited titles, game props, etc. Those who want to prepare for the journey to Da Feng Friends, this is your best starting gift.
In the final analysis, martial arts MMOs should not be driven by "values" and force players to accept a passive and mechanical play mode. For a game to have a virtuous cycle, the starting point must be the voluntary generation of players.Playful behavior. "Dafeng Watcher" has achieved this with its excellent mechanism and "Albion-like" gameplay, allowing players to desire the truly free martial arts MMO before the public.