Issermaville development guide and team-mate recommendations
Aug 28 2025
In the Iser game, SR control of the true god Marvel is a unique person who brings pushing and stealing strips. Some players do not know how Marvel should be developed and how to match the team. Below is a guide to the development of Marvel in Iser and recommendations for team matching. Players in need can refer to it.
Yesermaville cultivation and teaming
Marvel's main function in PVE is to reduce BOSS actions through the termination technique "stagnant array" push bar slowing, thereby optimizing its own output rhythm and accelerating the copy clearance efficiency.
Skill Introduction
Normal attack can steal the enemy's operation progress while dealing damage, slow down the enemy's actions and speed up its own actions.
The small skill "tactical silence" causes damage to two enemy characters and adds silence, but it should be noted that the silence effect does not work for many bosses, so we do not consider using it when playing dungeons.
The ending skill is the key method of Marvel's bar control. After adding [Speed Reduction] and [Resistance Reduction] to the enemy, then push the enemy 40% of the bar, and 50% of the bar at full level.
Role development
Skill points
Since the ending skill is Marvel's main bar control method, it is recommended to click the full ultimate move first, and then click the full normal attack. Since the small skills are not used in PVE, you can add points as appropriate.
Source Selection
Set: Race>Time Control
Main entry: Effect hit>Big life>Little life
Adverb entry: Speed>Big life>Effect hit>Little life
Marville's main function is to pull the bar, so the first choice is to choose the gallop set, and the first priority is to stack the gallop 12; the second is the time control set, but it should be noted that the time control set will only greatly improve Marville when it is stacked to the 12th floor, so it is necessary to make reasonable choices between everyone and the gallop set; the Guard and Progress Set conflict with the skill effects of Marville, and it is not recommended to carry it.
In terms of entry selection, since the Marvel skill probability is high, you can just carry two main entries as the source device for the effect hit. It is recommended that you carry the percentage of health in the remaining position; the higher the speed of the adverb, the better, and the returns of other entries are not much different
Smart Shell Recommend
The current mainstream gigabytes and Marvel are of poorer similarity to Marvel, and they are not recommended to carry them; in terms of smart shell selection, you can choose [Unruly Science] in the early transition; in the beginning of the middle stage, if the team has insufficient survival ability, it is recommended to carry [Diamond Heart] and [Craftsman]. When the team is formed, it is recommended to carry [Black Flag] and [Jugle Guard] to let Marvel act as soon as possible, and you can also carry [Ten Thousand Magic Code] refreshing the ending skill to quickly push the bar, but it should be noted that the Lost Magic Code has a long cooldown time and there is almost no chance of using it for the second time.
Role teaming
Marville has strong ability to restrain the BOSS and does not need a certain system to enter the team. Of course, Marville also plays a crucial role in the system. Marvel itself has push bars and can add negative effects, which is very suitable for Freya. It can be matched with Freya and Close to the extreme control of the action bar. Among them, we can use Denar and Heinrich to substitute the Close, but we need to hit the stack effect; it should be noted that the bar control system occupies three roles at one time, and the remaining position of the four-person book is obviously insufficient. It is also recommended that everyone use it in the five-person book.
DOT team has a lot of demand for effect hits, but it also needs to take into account speed. It is embarrassing when selecting the source device. Marvel's finale can add resistance to the enemy, which can solve this problem well. Push bars can also optimize the output rhythm of the DOT team. It is the fourth player of the DOT team.