Modern Battleship 2025 Super League Schedule Rules
Aug 03 2025
The Modern Battleship Game is about to start the 2025 Super League, and registration has been started. Many players don’t know much about the various mechanisms of this game. Here are the introductions to the schedule and rules of the Modern Battleship 2025 Super League. Let’s take a look!
Modern Battleships 2025 Super League Schedule
Super League Event Brochure
1. Registration time: August 1st to August 20th
2. Registration method:
https://docs.qq.com/form/page/DSFhoQkRKVGF4QmtN
After submitting registration information, please join the official event QQ group in time: 648619363
3. Match time:
From August 28, each match day starts at 19:00;
The competition is divided into four stages: ∞32; 32 to 12; 16 to 8; 8 to 1, four stages;
There will be four distribution channels to invite wild card teams to join in the top 16 stage;
The detailed match date and match will be announced after registration.
4. Competition Room:
The event organizing committee sets up a pre-match communication group to confirm the competition time with each captain in advance. Please pay attention to the official QQ group information;
The referee will create a game room in advance and issue an announcement in the official QQ group.
5. Competition rules:
Fighting mode: 5v5, Death fighting mode;
Ship and equipment selection restrictions: Only warships and equipment unlocked with gold, chips, combat passes, and ranking warships and equipment purchased in the store are allowed;
Team matching restrictions: Battleship 1, PLA/Assault aircraft carrier 1, the other 3 (Assault landing ship is up to 1);
Other restrictions: The same team does not allow the same ship to play.
6. Competition Rewards:
Total bonus: 100,000
Special virtual reward: legend/hero title
Customized virtual rewards: event exclusive title/apse, and other game assets
Super League Tournament Detailed Articles
Competition reward: Champion team reward: RMB 50,000 (before tax)
Virtual reward for each member of the championship team: 5000 gold + 30 days of high account + 1000 chip + avatar and title: King of the Rage + title - Legend;
Runner-up team reward: RMB 20,000 (before tax)
Virtual reward for each member of the runner-up team: 5000 gold + 30 days of high account + 1000 chip + avatar and title: King of the Rage + title - Hero;
The third-place team reward: RMB 10,000 (before tax)
Virtual reward for each member of the third team: 5000 gold + 30 days of high account + 1000 chip + avatar and title: King of the Rage + title - Hero;
Taiwan Army Team Reward: RMB 8,000 (before tax)
Virtual reward for each member of the Palace Army: 5000 gold + 30 days of high accounts + 1000 chips + avatar and title-Northern Sea King
Reward for 5-8 teams: RMB 3,000 (before tax)
Virtual reward for each member of 5-8 teams: 2500 gold + 30 days of high account + 1000 chips + avatar and title - King of the Nurse
Virtual rewards for each member of the top 16 team: 1500 gold + 15 days high account + 500 chip + avatar and title - King of the Ninth Sea
Virtual reward for each member of the 32 team: 1000 gold + 7-day high account + 500 chip + avatar and title - King of the Nurse
Virtual rewards for each member of the 64 team: avatar and title-Rich King
Each member of the team successfully registers can get: 200 gold + 100 chip + title-Nuhai Pioneer
Compet registration method: The competition is registered through online questionnaire
After submitting registration information, please join the official event QQ group in time: 648619363
Match time (Beijing time): The competition is divided into auditions stages: ∞32 (planned to start on August 28) Promotion stage: 322 to 12 Promotion stages: 16 to 8 (including 4 wild card teams) Final stage: 8 to 1 starts at 19:00 per day of competition, and the detailed competition time of each stage will be announced after registration is completed. l Competition location: Modern Battleship National Server Official Competition Room.
Game version: The latest version of Modern Battleship.
Contest Mode: 5v5.
Match duration: 10 minutes per game.
Player adjustment: In each game, each team is allowed to replace up to 1 player (the player must be on the registration list). Substitutions can only be made between games, and the adjustment time must not exceed 2 minutes. l Victory conditions: The winning, losing and draw relationship in each game is automatically determined by the system. In the battle, one side wipes out the opponent and is considered to be a victory; if both sides systematically determine the draw within the game time, it is determined that both sides will tie this game.
Match rules: Match mode: Custom mode - Team death fight.
Player's Instructions: Players in the final stage must be on standby in the designated YY channel 30 minutes before the start of the game, unless delays are caused by live broadcast or technical issues. Timeout will be warned that if the player is found to delay the game for non-technical reasons or is late in a given game, the referee will make a penalty as appropriate.
Competition composition: Qualifying stage: (1) The number of registered teams is ≤64, and the points round-robin competition system is adopted. It is divided into 8 groups, with a maximum of 8 teams in each group. The 3 games and 2 wins. The victory will be 3 points, 1 point in draws and 0 points in losses. The top 4 people in each group will advance to the next round.
(2) The number of registered teams is ≤128, the knockout system is adopted, the event organizing committeeAll matches will be arranged randomly, and the game will adopt a 3-game 2-win system. The winner will advance to the next round. The game time will be announced in advance until the top 32 will be generated.
(3) The number of registered teams is > 128, and the knockout system is adopted. The event organizing committee will randomly arrange all competitions. The competition adopts a 1-game winning system. The winner advances to the next round. The game time will be announced in advance until the top 32 is generated.
The first stage of the promotion match (32 to 12): (1) The promotion match is a round-robin competition system, divided into 4 groups, each group of 8 teams, the game adopts a 2-win system, 3 points in the victory, 1 point in the draw, and 0 points in the loss. The top 3 people in each group advance to the next round.
(2) Day 1: 32 to 16 points round-robin tournament Group A
(3) Day 2: 32 to 16 points round-robin tournament Group B
(4) Day 3: 32 to 16 points round-robin tournament Group C
(5) Day 4: 32 to 16 points round-robin competition Group D
The second stage of the promotion match (16 to 8): (6) The promotion match is a round-robin competition system, divided into 4 groups, each group of 4 teams, the game adopts a 3-game 2-win system, 3 points in victory, 1 point in draw, and 0 points in loss. The top 2 players in each group advance to the next round.
The wild card team ranked fourth in Group A-D.
(7) Day 1: 16 to 8 points round-robin tournament Group A
(8) Day 2: 16 to 8 points round-robin tournament Group B
(9) Day 3: 16 to 8 points round-robin tournament Group C
(10) Day 4: 16 to 8 points round-robin competition Group D
Same promotion rules for points in the same group: If there is a equal division in the same group that affects promotion, priority will be given to the winner-loss relationship between the same group, and the winner will be ranked first; secondly, the total output between the same group will be compared, and the teams with high output will be ranked first;
If the ranking is still not possible, the extra game will be played, with the 3-game 2 win system until the ranking is selected.
The final stage (8 to 1) The final stage adopts a double defeat knockout system, 5 games and 3 wins before the semi-finals, and 7 games and 4 wins in the semi-finals.
Schematic diagram
Day 1: Double Elimination First Round (① ③ ② ④)
Day 2: Double Elimination Round 2 (⑤ ⑥ ⑦ ⑧)
Day 3: Double Elimination Round 3 (⑨ ⑩ ⑪)
Day 4: Final Day (⑫ ⑬ ⑭)
The competition time of each stage will be announced after registration is completed 1. Competition map gallery: Double Samurai, Greenland, Undeveloped Rocky Area, Arctic Circle, Great Vortex, Rock Peak, Viking Bay, Ice and Snow Island, Lost City, a total of 9 maps.
2. Ship support restrictions:
Aircraft Carrier/Assault Carrier 1, Battleship 1, Other 3 (Assault Landing Ship is up to 1)
The same battleship in the team cannot be played repeatedly in each game.
3. Ships and equipment are only allowed to use gold, chips, combat passes to unlock, and rank warships and equipment purchased in the store;
If it is found that the use of unauthorized ships and equipment is used during the competition, the violating team will be punished on the spot.
4. Advanced props are not restricted to use.
5. Match map, base position, lineup on the field: home and away team selection: the referee decides the home and away team of this game in the form of a digital draw method.
Map selection: Home team and away team alternate BAN/PICK match map in order.
Position selection: The visiting team and home team alternately select teams A and B in order.
Fighter selection: Before each game begins, the captain submits a list of battleships to the referee on duty, and no changes may be made after confirmation.
6. Save the results of the match: After each game, the referee on duty and the captain of both sides must save the screenshot of the "Player Page" on the third page of the match result, which must include the winner, team member ID and detailed record.
Competition appeal: Apply for limitation: within 24 hours after the match
Appeal method: Email:
Appeal materials: related original pictures, audio, video, and clear facts
When there is a disconnection in the game:
1. Disconnection refers to the inability to connect normally during the game due to system, network, equipment or electricity.
2. Players who are disconnected in the qualifiers and qualifying stages should return to the game as soon as possible, and should prompt the referee as soon as possible in the final stage.
3. Intentional disconnection: If a player intentionally causes disconnection, the referee will make a penalty according to the circumstances.
4. The evaluation criteria for disconnection are divided into two situations before and after combat: (When any player's battleship is killed, it is determined to be "after combat") Situation 1 (before combat): If the game is dropped before a player's battleship is killed, the player needs to reconnect to the server and return to the game within 1 minute. If the player still cannot connect successfully, the game will start again.
Scenario 2 (after the battle): If one player in the game has been killed and dropped after being killed, the player must return to the game immediately, and the game will continue during the game. If you cannot return to the game due to majeure, the following methods will be used to decide the outcome after the game is over:
1) The referee decides the winner after the game;
2) If the winner cannot be decided through judgment, both parties must agree to restart the game.
Scenario 3: If 3 or more players of a participating team cannot connect to the game due to server reasons, the competition will be re-run after the event organizing committee determines that the server status is running normally.
Note: If the contestant deliberately abuses the rules�The referee on duty will make the penalty depending on the situation.
Unfair showdown
The following situations will be considered unfair duels, and the act will be punished by the referee for failure of the authority, yellow cards, disqualification of the game, etc.: 1. Use of any unofficially authorized plug-ins or cheating procedures in violation of regulations.
2. Deliberately not connecting to the game.
3. Any "unnecessary conversation" that affects normal competition (the following conversation is allowed) 1) Hello between the players of both sides;
2) Raise your hand during the competition to ask for a pause;
3) A signal of failure (i.e.: "gg", "GG", or information that other referees can decide the winner)
4) Conversations between players that do not violate sports ethics;
4. Negative match
5. Any violation of sports ethics, malicious interference with the game (such as provocative behavior), impolite or unprofessional behavior;
Definition is as follows (included in the game):
1) The act of exploiting program bugs will be considered unfair by the referee.
2) The referee committee has the right to unilaterally determine that the player violates the rules or commits other unfair behavior, and may give warnings and other penalties. In extreme cases, deprive the participating team of the right to participate.
6. The referee committee has the right to make a judgment on any unfair behavior of the contestant.
Warning and Punishment (yellow and red cards) 1. Yellow cards are warnings for violation of the rules. 3 yellow cards = 1 red card
2. If the team receives a yellow card, it will be retained in all subsequent games.
3. A red card will cause the team to immediately lose all subsequent qualifications, and the game results before the red card is generated will be retained.
4. From the semi-finals to the finals, teams that are disqualified due to red cards will not receive any bonuses.
Supplementary Terms If special circumstances occur, the above mentioned rules may be modified. Other matters will be notified separately.
Official QQ group for event exchange competition: 648619363
The official YY channel of the competition: 22493432