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Countdown to 2 days! Simple, light, joyful! Play "Barrien War 2" anytime, anywhere

May 26 2025

At a time when the competitive game market is heavily played and high-intensity gameplay and tags such as high-intensity gameplay, "Barbaric Battle 2" is tearing apart the serious, operation and high-pressure tags of traditional competitive games with a retrograde approach.

At the moment when the competitive game market is heavily played and high-intensity combat tags such as high-intensity combat, "Barbaric War 2" is tearing apart the serious, combat operation and high-pressure tags of traditional competitive games with a retrograde approach.

This casual fighting light competitive game, which will be publicly beta on the entire platform on May 28, is based on the core concept of "5 minutes per game". Through simple but strategic depth operations, random gameplay, rich genre-building fun and a happy game atmosphere, players can enjoy the pure joy of "going a game anytime, anywhere" regardless of commuting, lunch break or party.

Countdown to 2 days! Simple, light, and joyful! Play

【Let competitive games return to the essence of "short, flat and fast"]

The game concept of "Barbaric War 2" is to use the idea of ​​subtraction to reshape the core experience of competitive games. The game abandons the complex equipment system, lengthy laning development period and high threshold operation requirements in traditional competitive games, allowing the player's play experience to return to the essence of short, flat and fast.

Countdown to 2 days! Simple, light, and joyful! Play

To give a simple example, in the game operation design, the player's learning threshold is reduced as much as possible: only the left hand swaying, right hand key releasing skills, and occasionally sliding the screen to observe the field of vision can be completed, as well as advanced operations such as a large number of prop throws. Not designing complex skill chains can only increase the player's understanding cost, allowing players to "understand" the combat logic of barbarian heroes as soon as they get started.

Countdown to 2 days! Simple, light, joyful! Play

In addition, the gameplay mode is also subtracting as much as possible. For example, in the classic 3v3v3 "Mushroom Might Competition" gameplay, players compete for the transformation rights of the "Big Demon King" by defeating wild monsters and collecting mushroom points. The countdown determines the winner and loser at the moment. The gameplay seems to be a huge amount of content, and the battle time of a single game is only about 5 minutes. This game rhythm of "milk tea has not yet been cold, and the winner and loser have been determined" perfectly adapts to fragmented scenes.

Countdown to 2 days! Simple, light, and joyful! Play

Whether it is on the commuter subway or during lunch break, you can take out your phone and play it anytime, anywhere, without having to play for more than 10 minutes like other competitive games. You need to be at a suitable situation to play with confidence.

【Addition of gameplay】

If the minimalist framework is a skeleton, then randomness is the soul of "The Savage War 2". "Barrien War 2" deeply integrates the Roguelike elements into the game system, creating a fun cycle of "all games are new experiences".

Countdown to 2 days! Simple, light, joyful! Play

For example, the game still continues the core mechanism of the first generation "random talent", and players randomly obtain 1 core talent + 4 growth talents in the game to build their own combat genre. "Throwing teammates" can turn teammates into human shells, and "playing a hammer" turns all props into flying hammers - these talent combinations can even fissure the anti-routine genres such as "violent nanny" and "field-controlling assassin", making the game show an out-of-control joy.

In addition, although the single game lasts only about 5 minutes, there are a lot of designs on the battlefield to enrich the experience of just 5 minutes. As the saying goes, the shorter the game time, the higher the design difficulty. After all, players need to feel happy throughout the whole process in a short period of time. How was "Barbaric Battle 2" designed in this area?

Countdown to 2 days! Simple, light, and joyful! Play

The first thing to be affected is the battle props scattered in the map. From octopus turrets, shark rockets, to face-stuffed eggs, frost bombs, various combat props with different functions have greatly enriched the gameplay.

Countdown to 2 days! Simple, light, joyful! Play

Shark Rockets can knock enemies out of the map, and face-stuffed eggs can block the enemy's sight... The world of "Barrien Battle 2" is so joyful, you will never imagine how your opponent will defeat you.

Countdown 2���! Simple, light, joyful! Play

There are also a large number of "blind boxes" in the game's map, which allows players to randomly transform into lightning chickens (mobile discharge), wild boars (charge and crash) or bombers (self-destruction and pursuit), which has a sense of turning team battles into circus performances. This combat concept that makes players live a crazy life is summarized in one sentence: "The outcome is not important, happiness is the serious thing."

Countdown to 2 days! Simple, light, and joyful! Play

There are even effects of random events in the game. At the beginning of the battle, there is a probability that the party cannot be stopped (props refresh acceleration), "all petrification" (non-hero unit petrification) and other events will be triggered, forcing players to adjust their combat strategies in real time.

In other words, although "The Barbarians Battle 2" is a light competitive casual and happy game that emphasizes "short, flat and fast" and has only 5 minutes of a single game, it has never fallen behind in terms of the game experience or the fun density of the game.

【About "The Barbarians' Battle 2"]

Hi, do you still remember the Bearded Baba Six? The casual fighting mobile game "Barrien Battle 2" that combines competition and adventure is here!

Funny barbarian hero, weird prop pet;

A new chapter of classic 3v3v3 fighting creativity, the entire high energy of Happy Competition can't stop!

Are you ready, transform into the barbarian chief Babaliu, and go to Wegame or Taptap to make an appointment!

Let's start a fight in a barbaric world full of joy!

Countdown to 2 days! Simple, light, and joyful! Play