Full Moon Night CCG Little Red Riding Hood Attack Stream Deck Match
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Full Moon Night CCG Little Red Riding Hood Attack Stream Deck Match

Jul 08 2025

In the CCG of Full Moon Night CCG, players can choose many different cards to form various decks. Some players do not know how to match the Little Red Riding Hood Attack Stream decks. Below is a recommendation for matching the Little Red Riding Hood Attack Stream decks in the CCG of Full Moon Night CCG. Players in need can refer to it.

In the CCG of Full Moon Night CCG, players can choose many different cards to form various decks. Some players do not know how to match the Little Red Riding Hood Attack Stream decks. Below is a recommendation for matching the Little Red Riding Hood Attack Stream decks in Full Moon Night CCG. Players in need can refer to it.

Closed Moon Night CCG Little Red Riding Hood Attack Stream

Give up defense and only attack

With less than five orange cards, the cost is low.

Card drawing

Draw the card package as shown in the figure, and you can form two strong decks. Sister Zhang can stop. After drawing 30,000 and not getting it, you don’t need to draw forcefully. You can directly decompose and synthesize it. I drew less than 30,000 yuan and synthesized other cards directly.

Dalle

Things of thought

Output point:

(1) The body and dagger damage caused by a large number of attack cards.

(2) Encourage the morale of the army and the large amount of damage to laying the field.

Keep cards: Priority to the lantern and daggers, 2 or more 6 coins can be basically killed in rounds (second shot).

Fight:

First round: Unless you fight against fast attack dragons, you usually pass the first round.

The second round (6 coins): consider starting with the card type and opponent. The light master and dagger are greater than or equal to 2 cards, plus several attack cards, you can basically kill them. If you are motivated by the army, you will be considered hurt.

Combat ideas:

Civil War, the first move in the second round is unless the card type is particularly bad, as long as the Lamp Master and the Dagger are greater than or equal to 1 card, you must take action. If there is not a single card, you will have another round. No matter what card you have to take after the second round, the opponent can basically kill you in the third round.

A few points to pay attention to other characters:

(1) Pay attention to the bloodline of the other party's awakening skill.

(2) Counter card.

(3) The opponent is fast attack or targeting our deck. There is no need to worry about killing in one round. You can fight a wave of anti-killing in the second round.

(4) Similar to the Queen, those with low bursts of freezing, if the card is not good, you can pass three rounds by vacancies.