A brief list of blind box party control and abnormal effect effects
Jul 26 2025
In the blind box party game, there are many control effects and abnormal effects. Many players do not know how these effects will take effect and what specific effects will be. Below is a sharing of the control and abnormal effects in the blind box party. Players in need can refer to it.
Blind box party control and abnormal effect
Control effect category
The control effects are actually the same, and the only difference is the animation and duration. During this stage, the search/retrieval skills will be prevented from being activated, but some skills (passive/sense body) will not be affected by this.
River vertigo: Unlike ordinary vertigo, only flowing land can be applied, but the effect is the same as vertigo.
Shit: Makes this unit enter the stun animation, and the skills and movement cannot be triggered during this period.
Sleep: Let the unit enter the sleep animation, and the skills and movement cannot be triggered during this period.
Shocked pause: The probability of being hit takes effect, the duration is very short, and the skills and movement cannot be triggered.
Bulling Control: The knockback control does not come with displacement, but there is no knockback control animation and will not be exempted from knockback resistance.
Knockout: Enters the animation when knocked out, and will not be immune to non-projection damage due to knockout, and will not be exempted from knockout resistance.
Exception effect class
Accumulated capacity is 100. After reaching 100, it enters an abnormal explosion state. During this period, it will no longer be accumulated by the abnormal effect until the explosion is over. During the explosion, it will continue to be affected by the abnormal effect.
Flame abnormality: When the accumulation value reaches 100, it will continue to suffer damage. This abnormal damage rate comes from the attack power of the character that makes the cumulative explosion of his own flame (it seems that the flame damage rate of each character is different) will be damaged by the abnormal effect medal.
Frozen Abnormal: When the accumulation value reaches 100, stop any animation playback and skills. At the end of the duration (four seconds), you will be damaged by the attack power of the character that has caused the accumulated explosion of its own freezing × 1.25 times.
Carrity abnormality: When the accumulation value reaches 100, it enters the charm state. During this period, the entity tag will be changed to a friendly party, similar to a summoning object for video games, and becomes a normal microcomputer after the charm is over.
Immature state: The capacity depends on the size of the monster. Small 10 medium 20 large 30 large (boss) 100. When entering the unbalanced state, the microcomputer will be dizzy and obtain a 50% vulnerability effect. When the unbalanced state is over, the upper limit of the unbalanced capacity of the microcomputer will increase by 50%.