Home / Articles /   Reconstruction of Atatis Air Noise skill introduction

Reconstruction of Atatis Air Noise skill introduction

Dec 25 2024

What are the skills for reconstructing Atatis Air Noise? In the reconstruction of Atatis, Air Noise is positioned as a combat-type skill. It introduces simple and intelligent intelligence, with mixed damage output of physical and magical abilities. Many players do not know what skills Air Noise has. Here is the reconstruction for everyone. Players in need can refer to the skill introduction of Atatis Zhong Kong Noisy.

What skills does it have to reconstruct Atatis Air Noise? In the reconstruction of Atatis, Air Noise is positioned as a combat-type skill. It introduces simple and intelligent intelligence, with mixed damage output of physical and magical abilities. Many players do not know what skills Air Noise has. Here is the reconstruction for everyone. Players in need can refer to the skill introduction of Atatis Zhong Kong Noisy.

Introduction to the reconstruction of Atatis' air noise skills

1. Passive: reverberation signal

1. When a skill hits a hero, you can obtain a shield that can withstand 25 (+ current level*5) (+0.25* attack power) points of damage.

2. It lasts up to 5 layers, and each shield is calculated independently.

2. Skill: Boundary Break

1. Cooling time: 9/8.6/8.2/7.8/7.4/7

2. Energy consumption: 27/30/33/36/39/42

3. Play the guitar to release contracting sound waves, causing 65/75/85/95/105/115 (+Attack*0.3)(+Spell Strength*0.4) points of spell damage to the enemy hit.

4. When retracted, it will also cause the same damage to passing enemies.

5. The damage caused by the recovered sound waves to close units is increased by 50%.

3. Skill: Percussion

1. Cooling time: 9 seconds

2. Raw energy consumption: 35

3. Charging forward will cause 25/30/35/40/45/50 (+attack*0.5) points of physical damage to enemies on the path. During the charging process, the second stage can be activated to terminate the charge early.

4. After the charge stops, Kong Noise swings his guitar, causing 60/75/90/105/120/135 (+Attack*0.3) (+Spell Strength*0.7) points of physical damage to the surroundings, and imprisoning surrounding enemies for 1.25 seconds. .

5. During the charge, you can use this skill again to end the charge early.

4. Skill: Improvisation

1. Cooling time: 50/45/40 seconds

2. Raw energy consumption: 75/95/105

3. After a short delay after starting the improvisation, it will cause 80/130/180 (+Attack*0.3) (+Spell Strength*0.4) points of spell damage around itself.

4. You can continue to release this skill 3 times within 5 seconds after turning on the skill.

5. The corresponding spell damage is caused according to each release interval, and the full damage is caused when each interval exceeds 1 second.