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From barbarians to mechas, how fun is the new era of mecha craze in "World Origin"?

Dec 23 2024

If you ask an old SLG player how much content the game you play can produce in half a year, the answer may be one or two scripts, and maybe three or four generals. In summary, it is "limited, quite limited." Insufficient production capacity seems to have become one of the characteristics of SLG.

If you ask an old SLG player how much content the game you play can produce in half a year, the answer may be one or two scripts, and maybe three or four generals. In summary, "limited, quite limited" ". Insufficient production capacity seems to have become one of the characteristics of SLG.

However, "World Qiyuan" has been an SLG that "chases players to feed them" since its launch, and its high-production approach is incompatible with the industry. From the public beta launch on July 16 to the end of December, five new eras were launched in less than half a year, and each era was a major update with multiple content. Unlike other SLGs, which just recombine some gameplay elements of old content. On December 28, with the attention of players and the industry, the first infinite era after "World Qiyuan" entered the preparation area - Mecha Frenzy was launched.

From barbarians to mechs,

The "Mecha Craze" in the new era has started! Experience the different SLG

When it comes to the application of mechas in SLG, the most impressive thing may be the mecha experience in "Civilization 6". As the ultimate killing weapon in the game, mechas in Civilization can advance, attack, retreat, and defend. They can engage in melee combat, long-range combat, air defense, and can even counter nuclear bombs. They are the pinnacle of the game in terms of appearance and combat power. The various strategic gameplay extended by the mecha also make players enjoy it.

From barbarians to mechas,

As a civilized official authorized cooperation mobile game, "World Qiyuan" has an insight into players' enthusiasm for mecha gameplay, so in the new era, handsome and powerful mechas will meet everyone in the game and bring it to the SLG market A unique mecha strategy experience.

From barbarians to mechs,

The mecha craze is also an era that arouses imagination. With the emergence of mechas, the new era also introduces 6 new heroes. Among them, Zhu Yuanzhang, Qi Jiguang, and Wang Yangming are three heroes from the Ming Dynasty. The presence of mechas and heroes of the Ming Dynasty in the same frame makes it difficult not to think of the "Shenji Battalion", one of the three battalions of the Imperial Guards in the Ming Dynasty, which pioneered the world's firearms forces. As an invincible ace team, the Ming Dynasty uses the Shenji Battalion to carry out "dimensionality reduction strikes" on the enemy. In the new era of "World Qiyuan", players can use the heroes of the Ming Dynasty and let them drive mechas and use "Da Ming Heavy Industry" to rebuild Give the opponent some small "Ming Dynasty shock". This kind of dreamy linkage is the only one in SLG.

From barbarians to mechas,

The emergence of mechas can not only provide combat power bonuses in battles, but more importantly, can change the battlefield pattern through the gameplay extended in the large map. For example, the doomsday mecha's mecha characteristics allow it to "flash" on the battlefield by jumping over up to 6 blocks of obstacles to achieve the combat effect of destroying key targets behind the enemy's rear.

From barbarians to mechas,

The mecha craze also represents a complete set of mecha experience. In addition to battlefield performance, main city mecha skins further enrich the mecha content. The mecha in the main city can change its shape arbitrarily according to the player's status, and the mecha parts can be reassembled when moving to the city; when preparing for war, the mecha launches liquid nitrogen freezing cannons to sweep across the battlefield; it can also be converted into a super weapon "weather controller" to achieve one-click " "Change the Sky" to create a unique main city experience in SLG. In "World Qiyuan", calling the wind and rain has become the norm. Is there anything else that this game can't do?

From barbarians to mechas,

In addition to adding new mecha gameplay, "World Qiyuan" fully understands how important teammates are to players for SLG, which requires teamwork. Under such considerations, the "Preparation Zone" function came into being. . In previous eras, after the end of the era, the player's zone server will automatically merge into zones and match opponents in the next era through the system. The emergence of the "preparation area" gives players more integration space and choices. After the end of the fourth era, players will automatically enter the preparation area. They can then integrate their teams in this area and enter the infinite era after the preparation area through independent registration.

From barbarians to mechs,

In the preparation area, players can intuitively understand the registration situation for the next era, and analyze the camp selection for the next era by observing the camp registration information. At the same time, playersYou can also create your own team and form your own "brotherhood" by absorbing and recruiting partners to deepen each other's bonds during the game.

From barbarians to mechs,

The emergence of "War Preparation Zone" allows players to enhance their strength and make the strength of various forces more balanced. Everyone can use the new "War Preparation Zone" function to better integrate and socialize, and create an era of enjoyable fighting. environment.

New era, new content, "World Qiyuan" experience is full!

With each season update, "World Qiyuan" will launch new content to improve the player experience. In the fifth era, the game once again implemented this tradition and launched full-camp gameplay. By improving the game environment and optimizing players' gaming experience, it also received a lot of praise from players.

From barbarians to mechas,

It can be said that "all-camp gameplay" is the first thing players will experience in the new era. This gameplay is reflected in the landing. The landing has changed from the original continent selection to the camp selection. Each of the six optional camps has different special effects. The alliance cannot recruit players from different camps, nor can it form alliances with alliances from different camps. This fundamentally solves the problem of player py and the problem of more alliances and fewer alliances in the game, and the game experience is further upgraded.

From barbarians to mechas,

At the same time, the camp gameplay will also provide each player with powerful hero skills exclusive to that camp. For example, the Qin Shihuang camp can provide powerful skills with full control effects, providing more options for control-type teams; the skills of the Joan of Arc camp can provide various buff states, and their super versatile performance makes them active in various teams.

From barbarians to mechas,

The emergence of these camp skills can not only improve the team's combat effectiveness, but also expand the skill pool and enrich player team formation, which will have a profound impact on the battlefield environment. It is foreseeable that the Infinite Era will be a battlefield where a hundred flowers bloom, and players' strategic experience will surely continue to improve with new content.

At the same time, New Era has also made a lot of updates to the map design. The "stepless zoom" function has developed the upper limit of the game map, making it clearly reflect every detail of the battlefield from point to surface, helping players understand the battlefield. Develop a strategy.

From barbarians to mechas,

In the "stepless zoom" function, the map can be divided into 3 major layers (surface layer, tactical layer, strategic layer) and 13 small levels of map information. The transition of each layer is very smooth. While continuously zooming, you can also zoom in and out infinitely, and the experience is very smooth.

Through three levels, players can understand all battlefield information from local to overall. On the surface layer of the first level, players can perform personal operations such as marching, fighting, and exploring, and the content display is intuitive and clear; The tactical layer is at level 2-3. This layer hides specific surface information, but displays the details of enemy and friendly territories. It is the basis for formulating short-term strategies. The best tool for long-term action planning; the third strategic layer includes levels 4-13. This layer provides a broad strategic vision of the entire map. Players can not only grasp the trends of the enemy camp through the strategic layer, but also Plan strategies, observe all camps through zoom, predict the future trend of the district server, and show the "Qiyuan pair" like the Longzhong pair.

From barbarians to mechas,

What affects the battlefield together with stepless scaling is the addition of the "city-linking" gameplay. After the alliance captures three cities, it must follow the rules of connecting cities before attacking other cities, and cannot "jump" siege. Restore the real combat situations where the strategic points are interconnected and connected before and after, creating more hotspots for geographical competition in the game. It also further amplifies the battlefield thinking and makes it closer to the real battlefield, allowing SLG to no longer be formulaic and return to the original battlefield. The strategy itself.

From barbarians to mechas,

In addition to enriching the content experience in the game, in order to thank players for their companionship over the past six months, "World Qiyuan" specially presented players with an exclusive art poster full of artistic sense, providing full emotional value.

From barbarians to mechas, how fun is the new era of mecha craze in

The poster design company Mutant invited by "World of Origin" this time has a great background. Their designers have designed posters for countless classic Hollywood blockbusters. Major film companies and well-known directors around the world are vying to invite them to design movie posters. The posters were sold out online as soon as they were launched. What is even more exaggerated is that a poster designed by this group of designers once sold for more than one million US dollars. Their past poster works include "Dune 2", "Wonka", "Godzilla vs. Kong: Rise of an Empire", "Rise of the Planet of the Apes" and many other well-known movies. A major feature of the posters produced by this company is their extremely high art collection value. The industry also calls their works "the top luxury goods in the art world."

The art designer Matt who designed the poster Taylor has also designed posters for film and television productions such as Black Panther, Guardians of the Galaxy, Captain Marvel, The Avengers, and Godzilla vs. Kong. As a top poster designer in the industry, for the art poster of "World Origin", he used the most typical hexagonal grid of the "Civilization" series as the visual center, placing the player's first partner "Mulan" in the C position, and through multiple The cross-presentation of various game contents creates works that can impress players and have top artistic standards.

Even though this is not the first time that "World Qiyuan" has prepared surprises for players, they can still upgrade the surprises time and time again to continuously impact players. Behind this is careful preparation every time and full attention to players. With this attitude, "World Qiyuan" has a future worthy of every player's expectation.

Qiyuan like "blood supply", a steady stream of fresh gameplay

Behind every innovation in "World Qiyuan", it benefits from the blessing of game content by "Qiyuan-like" gameplay. Among them, there are three main pillars that diversify the game. First, the big world gameplay other than battle reports. Second, ONE SLG relies on the openness of cultural IP to include all themes. Third, lower the liver and reduce krypton.

The new era follows the above theme and further improves the "Qiyuan-like". The emergence of mechas enriches the big world gameplay outside of the battle report. Zhu Yuanzhang, Newton, Hypatia, etc. in different periods, different fields, and different The country’s heroes continue to be ONE The SLG concept is carried forward and shows the inclusiveness of the game.

From barbarians to mechas,

At the same time, in terms of commercialization, the game has further reduced costs. In addition to the overall reduction in the price of card drawing, the game is also sincere in the details of card pack arrangement. Take the early-season card pool of the same category as an example. In this card pool, in addition to adding new season characters, manufacturers often also add old cards from previous seasons and discarded cards. These old and obsolete cards pollute the card pool, lower the probability of drawing new characters, and increase the difficulty of obtaining characters. It is not an exaggeration to say that this kind of behavior is forcing krypton.

From barbarians to mechas,

On the other hand, "World Qiyuan" provides pure infinite era card packs, which do not contain heroes from previous eras, but only new heroes from the current era, to prevent players from drawing old cards. Don’t follow the crowd and make substantial profits based on players’ pain points. This is the resistance of “Qiyuan-like” to the SLG environment by lowering liver and krypton.

Not only that, in terms of "changing ways to save players money", "World Qiyuan" has become unique through the Douyin Mall's year-end carnival season. Through live streaming, payment methods have been innovated, allowing players to interact more, get more discounts, and make recharging more convenient. Different from the old SLG that remains unchanged, "World Kaiyuan" has been advancing with the times both inside and outside the game and constantly exploring new forms in all aspects. This is why "World Kaiyuan" can continue to be active in the eyes of players.

"World Kaiyuan", becoming the next evergreen game

Through various innovations made by "Qiyuan-like", "World Qiyuan" has made great strides towards the next evergreen game. Creating evergreen games can provide a series of positive feedback to the production team, project team, and even the category. At the same time, it also protects the rights and interests of players, allowing players to invest time or energy in the game without any scruples.

The SLG category seems to be suitable for becoming an evergreen game in terms of positioning. First of all, the SLG game is stable enough. As a rules-based game, most of the main game content for players revolves around how to build a hero lineup, and the underlying rules of the big world remain basically unchanged. Secondly, SLG’s innovation cost is relatively low, and the gameplay only changes according to the script. Both R&D difficulty and R&D costs are relatively low. Therefore, we can also see some active SLG evergreen games on this fertile soil.

The development thinking of Evergreen Games is also in line with the development route of "World Qiyuan". "World Qiyuan" first consolidates the rule-based foundation of SLG, and then continuously adds fascinating new content through each era, making it continuousRules-based SLG is gradually transforming into content-based SLG to satisfy players’ endless strategic desires.

From barbarians to mechas,

Take the key content of each season as an example. The first era, land and air war, opened up a new track for SLG gameplay. In the second era, the governor gameplay was added, and star military weapons such as Dongfeng Missile, J-20, and J-8II were added, allowing players to experience the "military power" for the first time in an SLG game. In the third era, Feng Lang lives in Xu, and together with Huo Qubing, he can recreate the famous scene of a strong man drinking from Ma Hanhai and Feng Lang living in Xu. In the fourth era, naval battles were added, and the 055 large destroyer was added, making sea, land and air warfare complete. "World Qiyuan" not only updates seasons quickly, but also contains a large amount of content in each update. Players can get a steady stream of surprises from the game.

From barbarians to mechas,

"World Qiyuan" brings not only a new game experience that is different from the "push music" gameplay, but more importantly, a development direction of the category. How to create a high-quality SLG? How to make an evergreen game? These Game thinking is the real change that "World Qiyuan" brings to the category.

On the development path of "Qiyuan-like", I believe that "World Qiyuan" can bring all SLG back to its roots and truly achieve what the English name of SLG expresses - a simulated real strategy game.

From barbarians to mechas,