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Introduction to the three primary camps for survival and evolution of black light

Mar 26 2025

What are the three primary camps for Black Light Survival and Evolution? In the Black Light Survival Evolution, the three primary camps are Goblin Village, Iron Hoof Legion, and Jungle Guardian Camp. Many players do not know about the three primary camps. Here are the introductions of the three primary camps in the Black Light Survival Evolution. Players in need can refer to it.

What are the three primary camps for survival and evolution of black light? In the Black Light Survival Evolution, the three primary camps are Goblin Village, Iron Hoof Legion, and Jungle Guardian Camp. Many players do not know about the three primary camps. Here are the introductions of the three primary camps in the Black Light Survival Evolution. Players in need can refer to it.

Introduction to the three primary camps for survival and evolution of black light

1. Goblin Village

Hazard degree★

As the first stop for beginner adventurers, Goblin Village is one of the earliest camps that everyone has come into contact with. The goblin population is widely distributed and is suitable for initial resource accumulation.

The camp is geographically located at the interface between the plains below the Dwarf City.

There are many kinds of goblins, including goblin warriors, sickle goblins, goblin sentries and mutant goblins.

Damage attributes: fire, light

Weakness: Weak blow, fire

Camp Recommended Level: 5-20

The camp boss is "Goblin Village Chief Hall"

Hazard coefficient★★☆

When fighting goblins, players can prefer fire-attribute weapons or skills. Goblins have low resistance to fire-attribute attacks and can quickly weaken their health.

2. Iron Hoof Legion

Hazard degree★★

Centaur Camp is another camp for beginner adventurers challenge. The human race is known for its high mobility and accurate long-range attacks.

The camp is located in the valley near the village of the human novice - Wade Town

Damage attributes: puncture, cutting

Weakness: Weak cutting, water

Camp Recommended Level: 5~20

The camp boss is "Iron Hoofed Army Khan Chiron"

Hazard coefficient★★☆

3. Jungle Guardian Camp

Hazard degree★★

The Jungle Guardian Camp is one of the key locations for players to transition to mid-term development. With its high magic resistance and strong survivability, the Deer Man has become a headache for many adventurers.

Camp location: Elf Novice Village - in the jungle near Ess City

Damage attribute: puncture

Weakness: Weak piercing (high magic resistance)

Camp Recommended Level: 10~20

The camp boss is "Jungle Guardian Leader Karida"

Hazard coefficient★★☆

Note: Goblin Camp, Jungle Guardian Camp, Iron Hoof Camp, and the sentries in the three camps are all fixed monsters. Will not move.