Isfebian mechanism and customs strategy sharing
Aug 29 2025
In the Isser game, Fipian is a double-form boss, which is constant-light system and break order-dark system. Some players do not know how Fipian should pass the level. Below Isser game, share the mechanism and level-through strategy of Fipian in the Isser game. Players in need can refer to it.
Issophibian mechanism and customs clearance strategy
From Feibian, the normal difficulty is officially cancelled, starting directly from the difficulty of the crisis, so many players who have passed the Kululu crisis cannot pass the crisis immediately, and the value cannot keep up with it for the time being. Therefore, players need to improve their training and improvement of their previous teams, mainly from team matching, level, source device, intelligence shell, and potential (skill).
First, it is to develop Diting's skills. It needs to be developed to 555 as soon as possible, at least 335, so that it can be strong in fighting Nightmare Fipian. Secondly, after reset training, we need to develop a second light and dark master C, such as Ye Li, Liram or Mithia. The scholars are Ye Li and Liram, because the national server may not have Ye Li at this time. If so, it is also very good to replace it with Ye Li. These three light and dark master C can be used for a long time and are very widely used. In the team, the scholar used Yeli-Diting-Close-Lili
Finally understand the boss situation. The boss becomes stronger as the number of action increases in the turn. The more the light boss gain, the higher the damage. Each round will add 8% attack power. The dark boss is the opposite of the light. The more debuffs we debuffs, the stronger it will be. It is because of this that we must resolve the battle as soon as possible.
Boss mechanism:
Optical boss
Skill 1 (entry): single, stealing buffs, increasing damage, and the damage result of each gain of one buff is increased by 5%.
Skill 2 (General): Group, 40% probability of stealing 15% action, and the damage result of each buff that you have is increased by 5%.
Skill Three (Advance): At the end of the turn, add one level of ups and downs (each layer increases attack by 8% and cannot be dispelled)
Dark Boss
Skill One (Strike First): Single, Debuff, Additional-General (reduce 10% healing effect and 5% speed), each enemy has a debuff damage result of 8%
Skill 2 (General): Group, 20% probability freezing, the damage result of each enemy with a debuffer damage increased by 8%.
Skill Three (Advance): At the end of the round, add - General to all enemies (reduce 10% healing effect and 5% speed)
Stage 1: 2 light-type chess pieces + light-type boss
Piece 1-Constant (light system): a single unit, and evolve a debuff for the entire team while adding a random item of attack, speed, and defense ascending
Piece 2-Constant (light system): a single unit, and evolve a debuff for the entire team while adding a random item of attack, speed, and defense ascending
Stage 2: 2 dark chess pieces + dark boss
Piece 1-Breaking the Order (Dark System): Single, dispel all enemy buffs, and has a 70% chance to add a random item of attack, speed, and defense reduction for 3 rounds
Piece 2-Breaking the Order (Dark System): Single, dispel all enemy buffs, and has a 70% chance of adding a random item of attack, speed, and defense reduction for 3 rounds
Recommended lineup: Diting (main output) + Lilam/Yeli + Python + Lili
This time passes the level different from others. There is no need to deliberately clear the monsters. This requires us to seize the opportunity to output, all in BOSS.