Detailed gameplay guide for Guns and Cannons in the whole country
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Detailed gameplay guide for Guns and Cannons in the whole country

Jul 10 2025

The Guard Guns and Cannon Stream in the whole country is a gameplay in the game. It mainly relies on puncture and firepower coverage to output. It is one of the first choice for violent picture push. However, many players do not know how to develop this genre. You can refer to the detailed gameplay guide for Guns and Cannon Stream in the whole country.

The Guard Guns and Cannon Stream in the whole country is a gameplay in the game. It mainly relies on puncture and firepower coverage to output. It is one of the preferred lineups for violent pushing pictures. However, many players do not know how to develop this genre. You can refer to the detailed gameplay guide for Guns and Cannon Stream in the whole country.

Detailed gameplay guide for Guns and Cannons in the whole country

1. Core advantages of the genre

1. Special attack on high-blooded and high-defense monster groups: Guns and cannon streams are the upper-level replacement of "no attack streams", which specializes in defeating thick-skinned enemies.

2. Dual C linkage:

Lavender: puncture damage + attack blood sucking (survival + penetration)

Architecture: AOE Bombing (clearing the site)

Brainless push pictures: After forming, the firepower is suppressed throughout the whole process, pushing flat like a bulldozer

2. Core arms and skills matching

1. Spearman (core output + battery life)

Required Skills:

Puncture Attack (ignoring partial defense)

Attacking blood sucking (stand standing still)

Positioning: Continuous output in the front row, blood sucking to ensure survival

2. Artillery (AOE clearing ace)

Quality-changing skills:

Go a try, the fire has increased and exploded)

Large ammunition (expanding explosion range)

Effect: After the skill is unlocked, the battlefield will directly turn into a carpet bombing area

3. There are many operating ideas

1. Early transition

Preferential promotion of spearmen (guaranteed single output + battery life)

Architecturers first click on basic attacks and other key skills

2. Medium-term molding

Architecturers must give out a try + large ammunition

Double C station: Spearmen with injuries in front row, artillery bombing in the rear row

3. Later crush

Lavender blood-sucking + puncture = Immortal Xiaoqiang

Architecture firepower coverage=screen clearing machine

IV. Precautions

1. Weakness: The early linkage is weak, and you need to survive until the artillery skills are formed.

2. Army level: Priority to upgrade spearmen to level 5/10 (qualitative change point)

3. Equipment matching: Artillery priority attack speed/range bonus, spearmen pile up to suck blood + attack