Share the gameplay strategy of resonance heart sending death flow
Sep 09 2025
In the Resonance Heart game, players can match various gameplay and genres. Some of them do not know how to play the Death Screw. Below is a guide to introduce the gameplay strategy of the Death Screw in the Resonance Heart game. Players in need can refer to it.
Resonance Heart Sends the Death Stream Game
Opening:
Wearing tokens, considering that some players do not have enough weight, it is recommended to "old friends (discounted in the store)" and "equal exchange (lucky growth)".
Early 1-8 levels:
Props level reward top1, investment, only money can lead to younger brothers, and only death can be played. All pendants like musicians are passive and passive. top2, lucky. Buy props, buy them all, invest, lucky. Investment has dropped by 200, and luck has been around 30. Other options can be selected depending on the situation, life absorption, skill damage, defense, and health points.
Mid-term 9-14:
At this time, there should be a passive 100% additional bonus, and the stacking is almost done. Now the benefits of pulling attributes are maximized, and a little attribute gives the effect of 2.4. Musicians use 1-3 to save their lives, purple and golden, and the end of each game is enough. Props selection, skill damage 500, damage bonus 200, defense 30, dodge 40, blood sucking 8, health 800. This is the reference range.
After level 15:
Defense 50 is the bottom line. If it is not allowed to be in seconds, dodge is pulled up to 70, damage bonus is pulled down to 150-200, too much skill bonus will be diluted, and there is a marginal effect, so the same is true for defense. The health value is no longer important, just not being instantly done. There is enough blood sucking skills of 10-15, and the two skills of blood loss are full. The critical hit rate begins to stack. A 5% critical hit will give you about 12 critical hits when you eat the passive, and it will be stacked soon. Similarly, all attributes have this effect, so don’t worry in the early stage. If you have 100 passives, click the attribute props to give you double the effect. Lightning protection, freezing, plant seeds must be taken out, follow-up special-effect electric balls, ice stars, and explosions are very strong, all take skill damage, damage bonus and passive extra bonus.
boss:
Chasing him for 20 seconds ends, no barrage can be avoided at all.