Sharing the lineup strategy for the virtual act of the fantasy under the clear sky
Home / Articles /   Sharing the lineup strategy for the virtual act of the fantasy under the clear sky

Sharing the lineup strategy for the virtual act of the fantasy under the clear sky

Aug 06 2025

In the game under the clear sky, there is a gameplay of the virtual illusion. Some players do not know how to play the virtual illusion hand exercise. Below is a sharing of the gameplay matching strategy for the virtual illusion lineup in the game under the clear sky. Players in need can refer to it.

There is a gameplay in the game under the clear sky. Some players do not know how to play the hand exercises in the virtual fantasy. Below is a sharing of the hand exercises in the virtual fantasy in the game under the clear sky. Players who need it can refer to it.

Void illusion hand exercises under the clear sky

Lineup:

Silon Byrne, Haiyue, Polestar (the male lead), Slime (it is better if there is Moray, the slime is cheap, free for free), Witz (Vincent is also OK), Hut (or SR Kashan, free, cheap).

Sharing of the lineup of the virtual act of the fantasy under the clear sky

Thoughts of thought:

Use Slime plus one-frame movement power, cooperate with the certain critical hit to Haiyue, kill the opponent Xilong in the first round, forming a situation of six against five in the second round.

Station:

Station is very important. First, it is required that the first row of Haiyue Station and the opposite Shillon Byrne must be in the same straight line. Second, it is required that Wiz must be within the two grids of Haiyue, and others can stand at will.

First Round:

As soon as you move the slime, you can use the instant skill on the spot, then adjust the form to increase the movement force of the whole team, and then go to the farthest place, but you can't be beaten by the opponent or block our Wiz's position. You can't open the superb (the fourth skill), mainly to add buffs to Haiyue.

When the opposite side moves Shilung, you can move Haiyue immediately. He doesn't move Shilung, you don't move Haiyue. Haiyue opens instant skills on the spot (that is, the third skill, the effect is a critical hit next time), and then adjusts the sea demon fish in situ. With the movement power of Slime G, the sea demon fish goes through six squares and hits one square just to touch Shilung. One skill is 1.5 times more rate + sure critical hit + attribute restraint + super attribute + super damage increase, directly hit Shilung to death on the opposite side, and then triggers "move again" to retreat to the Wiz guard range.

Round 2:

The core idea is still Slime. Slime has two functions in this lineup. One is to add movement power to the whole body, and the other is to use a skill in a form to faint the tank on the opposite side, giving us the chance to kill.

Because Slime's dizziness takes effect after the battle, if you are killed by counterattack during the attack, then the dizziness will not be triggered. Therefore, Slime must remain full in the first round to avoid sudden death of the attack when the attack is dizzy in the second round. In addition, after the slime is stunned, it is the turn of the opponent to act. The opponent will usually move a c to kill your slime. In this way, the opponent's guard will be stunned and move another c to kill your slime. Then it is your turn to move Haiyue, first kill a c that is not moving on the opponent, then move and then kill a c that is not moving on the opponent.