Recommended combinations of Dean's slow deck of Alien Edge
Dec 05 2024
The Dean's slow deck in Edge of Color is a genre that is very suitable for novices. It is very easy to get started, has simple operation and a very high minimum limit. It also performs well in the version where Oliver is rampant. The following is an introduction to the slow deck of Dean of Color Edge, I hope it will be helpful to my friends.
Head of Color Edge Slow Deck Guide
1. Dean Card Group
Card skills: 1-cost cassette double-click, Green Stun brings damage when brought into battle, Oliver brings additional attacks to other teammates, Green Push brings the attack direction, Nie Er brings deathrattle to cause 2 points of damage, C4 brings reverse< /p>
Leader upgrade selection: always choose the first one
2. Core gameplay:
The ability to spread the field and clear the field is very strong, and you can explode when there are vacancies on the opposite side
3. Gameplay ideas:
Early game: The early game has strong suppression power. The first player can use sports cars to occupy the field, and the second player can also use gun carts or 1+2 to clear and occupy the field.
Steal damage while clearing the field
Mid-term: Dean is weak in the mid-term (there is no obvious explosion when promoted to the second level)
Mainly focus on paving the field to prevent holes
Later period: With the sports car and c4 as the core, the sports car will occupy the field, and c4 will explode. Use the energy-recovery c4 to cooperate with the two mechanical slaves of the dean's second level to quickly explode
Deck analysis: The 2-fee card is a hole-breaking card, the sports car occupies the field, Oliver assists in clearing the field and breaking out, Green promotes the hole-breaking, the 4-fee card is a field-occupying card, Nie Er handles some deathrattle cards, Big daddy card, core card, c4 cooperates with machinery to explode
4. Advanced gameplay:
When the opponent drops the first wave of slaves with attributes lower than 3/3, you can use Green to push in front and choose other ways to attack the leader, or you can use a shield to block it, and use 1+2 or a sports car to directly attack the leader. Output forms suppression
When playing foundation (especially when Green activates Oliver), try not to use first-blood cards to occupy the field in the later stage, as it is easy to get holes
The 4-cost card is 2/3, and the summoned one is 3/1. The summoned followers have priority to enter from the top
Use self-destructing cards such as c4 on the opposite side, which can correspond to the Green push, and cooperate with other lanes to perform hole output