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Recommended combinations of Dean's slow deck of Alien Edge

Dec 05 2024

The Dean's slow deck in Edge of Color is a genre that is very suitable for novices. It is very easy to get started, the operation is simple and the minimum limit is very high. It also performs well in the version where Oliver is rampant. The following is an introduction to the slow deck of Dean of Color Edge, I hope it will be helpful to my friends.

The Dean's slow deck in Edge of Color is a genre that is very suitable for novices. It is very easy to get started, has simple operation and a very high minimum limit. It also performs well in the version where Oliver is rampant. The following is an introduction to the slow deck of Dean of Color Edge, I hope it will be helpful to my friends.

Head of Color Edge Slow Deck Guide

Recommended combination of Dean's slow deck of Alien Edge

1. Dean Card Group

Card skills: 1-cost cassette double-click, Green Stun brings damage when brought into battle, Oliver brings additional attacks to other teammates, Green Push brings the attack direction, Nie Er brings deathrattle to cause 2 points of damage, C4 brings reverse< /p>

Leader upgrade selection: always choose the first one

2. Core gameplay:

The ability to spread the field and clear the field is very strong, and you can explode when there are vacancies on the opposite side

3. Gameplay ideas:

Early game: The early game has strong suppression power. The first player can use sports cars to occupy the field, and the second player can also use gun carts or 1+2 to clear and occupy the field.

Steal damage while clearing the field

Mid-term: Dean is weak in the mid-term (there is no obvious explosion when promoted to the second level)

Mainly focus on paving the field to prevent holes

Later period: With the sports car and c4 as the core, the sports car will occupy the field, and c4 will explode. Use the energy-recovery c4 to cooperate with the two mechanical slaves of the dean's second level to quickly explode

Deck analysis: The 2-fee card is a hole-breaking card, the sports car occupies the field, Oliver assists in clearing the field and breaking out, Green promotes the hole-breaking, the 4-fee card is a field-occupying card, Nie Er handles some deathrattle cards, Big daddy card, core card, c4 cooperates with machinery to explode

4. Advanced gameplay:

When the opponent drops the first wave of slaves with attributes lower than 3/3, you can use Green to push in front and choose other ways to attack the leader, or you can use a shield to block it, and use 1+2 or a sports car to directly attack the leader. Output forms suppression

When playing foundation (especially when Green activates Oliver), try not to use first-blood cards to occupy the field in the later stage, as it is easy to get holes

The 4-cost card is 2/3, and the summoned one is 3/1. The summoned followers have priority to enter from the top

Use self-destructing cards such as c4 on the opposite side, which can correspond to the Green push, and cooperate with other lanes to perform hole output