Home GAMES / Callbreak, Dhumbal & Jutpatti

Callbreak, Dhumbal & Jutpatti10.2

Rating

Genre

GAMES

Size

30.39 MB

Version

10.2

Update

Aug 16 2017

Callbreak, Dhumbal & Jutpatti APK (Android Game) - Free Download. Download now!

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All the popular card games (Callbreak, Dhumbal, kitti, Judpatti) in a single place. Now you can play your favorite game in a single click. No need to download all those games separately.

As of now, it contains:
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i) CallBreak
ii) Kitti (Kitty card game)
iii) Jutpatti
iv) ,Dhumbal (Jhyaap),
v) Solitaire,
vi) Teen patti(flush), marriage and others game coming soon....

Features of this game:
i) Completely offline (No active internet connection required)
ii) Play anytime and anywhere
iii) Small apk size. (Forget about not enough storage warning in your device)
iv) Great UI/UX and smooth gameplay
v) Change rules to suit your gameplay
vi) No unnecessary permission required.
vii) Frequently updated ( bugs are fixed quickly)
viii) Multiplayer mode and other tons of stuff coming soon.

Callbreak:
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CallBreak (also called Lakadi/Lakdi in some parts of India) is a strategic trick-based card game widely popular in Nepal, India and some other Asian countries which is quite similart to Spades played in West. Played with a standard deck of 52 playing cards by four players, it is a perfect time pass .
Callbreak is regarded as king of card games in south eastern region.

Dhumbal:
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Dhumbal (Jhyapp) is a popular card game played across Nepal and some parts of India. The game is played with a standard deck of 52 playing cards by two or more players. The aim is to have least number of cards than your opponents by throwing sequence of three or more cards in same suit or two or more cards with same face or throwing a single high face card.

Jutpatti:
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Jutpatti( Jutt patti) is a simple card game played by two or more players. Odd numbers(5, 7, 9) cards are dealt to each player and the aim is to have pairs of cards.

Kitti:
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Kitti is played with a single deck of cards by two or more players. Nine cards are dealt to each player with the task of arranging cards in three hands.

All the games are really popular among teens and adults for time pass and fun with their family. These card games are loaded with strong AI so that you can play offline and without others.

Have fun and please do share this game with your families and friends.

If you have any suggestion, feedback or questions please do feel free to contact us.

Coming soon.. multiplayer bluetooth and wifi support.

Callbreak

Callbreak is a trick-taking card game for four players in two partnerships. The game is played with a standard deck of 52 cards, and the objective is to be the first partnership to reach 500 points.

The game begins with each player being dealt 13 cards. The player to the left of the dealer leads with any card, and the other players must follow suit if possible. If a player cannot follow suit, they may play any card. The highest card of the suit led wins the trick, and the player who wins the trick leads the next card.

The game is played in a series of rounds. Each round, one player makes a "call" of how many tricks they believe their partnership will take. The other partnership then has the option to "accept" or "decline" the call. If the partnership accepts the call, they must take at least the number of tricks they called. If they fail to do so, they lose the round. If the partnership declines the call, they must take no more tricks than the number called. If they take more tricks than the number called, they lose the round.

The partnership that wins the round scores 10 points for each trick they took. If the partnership that made the call took exactly the number of tricks they called, they score an additional 10 points. If the partnership that made the call took more tricks than they called, they score an additional 20 points.

The game continues until one partnership reaches 500 points.

Dhumbal

Dhumbal is a trick-taking card game for four players in two partnerships. The game is played with a standard deck of 52 cards, and the objective is to be the first partnership to reach 500 points.

The game begins with each player being dealt 13 cards. The player to the left of the dealer leads with any card, and the other players must follow suit if possible. If a player cannot follow suit, they may play any card. The highest card of the suit led wins the trick, and the player who wins the trick leads the next card.

The game is played in a series of rounds. Each round, one player makes a "call" of how many tricks they believe their partnership will take. The other partnership then has the option to "accept" or "decline" the call. If the partnership accepts the call, they must take at least the number of tricks they called. If they fail to do so, they lose the round. If the partnership declines the call, they must take no more tricks than the number called. If they take more tricks than the number called, they lose the round.

The partnership that wins the round scores 10 points for each trick they took. If the partnership that made the call took exactly the number of tricks they called, they score an additional 10 points. If the partnership that made the call took more tricks than they called, they score an additional 20 points.

The game continues until one partnership reaches 500 points.

Jutpatti

Jutpatti is a trick-taking card game for four players in two partnerships. The game is played with a standard deck of 52 cards, and the objective is to be the first partnership to reach 500 points.

The game begins with each player being dealt 13 cards. The player to the left of the dealer leads with any card, and the other players must follow suit if possible. If a player cannot follow suit, they may play any card. The highest card of the suit led wins the trick, and the player who wins the trick leads the next card.

The game is played in a series of rounds. Each round, one player makes a "call" of how many tricks they believe their partnership will take. The other partnership then has the option to "accept" or "decline" the call. If the partnership accepts the call, they must take at least the number of tricks they called. If they fail to do so, they lose the round. If the partnership declines the call, they must take no more tricks than the number called. If they take more tricks than the number called, they lose the round.

The partnership that wins the round scores 10 points for each trick they took. If the partnership that made the call took exactly the number of tricks they called, they score an additional 10 points. If the partnership that made the call took more tricks than they called, they score an additional 20 points.

The game continues until one partnership reaches 500 points.

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