Moon Full Night CCG Secret Witch Deck Playing
Sep 09 2025
In the CCG of Full Moon Night CCG, players can choose many different cards to form various decks. Some players do not know how to match the Secret Witch decks. Here are some recommendations for matching the Secret Witch decks in Full Moon Night CCG. Players in need can refer to it.
Full Moon Night CCG Secret Witch Deck
Advantages:Easy to get started, you can play a few moves with anyone, have multiple cores, have relatively low card search pressure, and short game time. Normally, you can get three or four rounds first, and then you can end in two or three rounds later.
Disadvantages:When encountering counter witches and Fire Snake Witches, they are more likely to take the card order. The counter will interrupt the idea of deciding cards. Fire Snake needs two rounds of speed seconds (there are no exceptions in other decks to win).
Door:
Minister-Magic Guide x3
Minister-Magic Mage x3
Secretary Manager x3
Subordinate-Treasure Hunting Dog-Kogman x1
Minister-Two-handed caster x3
Minister-Rhythm Speller x1
Spell - Adventure x3
Spell - Enhanced Magic Crystal x3
Spellow-Read the Magic Book x3
Spell - Re-draw x1
Spellage-Astrological Spell Book x3
Spell-cleaning moment x3
Spell - Ice Form x1
Usage:
Secret Book Manager: Search cards, because the entries of wizards and frost church can be used as attack vectors (the magic wizard needs to provide multiple attacks).
Two-handed spellcaster: Attack, it is recommended to use magic guide to go down and cooperate with the dog-killer to achieve three moves in one turn.
Rhythmic Speller: Assisted, search cards with the magic script, and replenish damage with the astrological spells. When combined with the ice form, you can explode multiple times in a turn (double unique, which is more lucky, and may also be wrong). Your own wizard and the entry of the Frost Church can be used as an attack medium (the magic wizard needs to provide multiple attacks).
Magic Guide: Reduce the fee, the entries of the wizard and the Frost Church can be used as attack vectors (the magic wizard needs to provide multiple attacks).
Magic Mage: Provides attack frequency, self-harm explosion type (can be matched with kobolds, and only takes damage once while two layers are crazy).
Treasure Hunting Bobble: Multiplier, this deck has a large number of entry cards, and the entry multiplier of the Bobble Hunting Bobble can give people more choices.
Re-draw cards: Brush cards, this deck has a large number of one-cost zero-cost cards, which can be used as soon as possible.
Ice form: Explosion, it is recommended to use it when there are many secret scriptures and magic crystals in the cemetery, otherwise it will be vain to lose blood.
Read the Magic Dictation: Search for followers cards (you can search for cards multiple times with rhythm).
Astrological spells: Greatness requires no more words! The noble attribute of 0 fee + 4+4, and also has a penetration effect.
Cleaning time: Search for magic crystals, secret cards, and can also clear counter cards.
Enhanced Magic Crystal: Use a mat for both hands to replenish damage.
Exploration: Qing counter-attack card.
Can be changed: adventure*3, draw cards again*1, clean time*3.
Replaceable: Enhanced Magic Crystal → Depleted Magic Crystal/Unstable Magic Crystal.
Opening hand:
Astrological spell documents, the magic wizard has higher priority, followed by the kowtowel and ice form.
Depending on the opponent's hero, non-witches can first place the secret book administrator and magic guide. If you don't have it, you will be idle and explode in two or three rounds depending on the situation.
The witch deck must be empty, and according to the opponent's turn, they are divided into Fire Snake Witch and the counter witch (the opponent also empty the Fire Snake Witch/the opponent's counter card counter witch).
The Fire Snake must attack in two rounds quickly, and the counter witch needs to clean up all counters at once and then explode.