Three Kingdoms Fantasy Continent 2 Owl Song Zhu Ran’s Matching Guide
Sep 18 2025
In the Three Kingdoms Fantasy Continent 2 Owl Song game, Zhu Ran is a back-row control character. Many players do not know how Zhu Ran should match the lineup. Below is a guide to Zhu Ran's lineup matching in the Three Kingdoms Fantasy Continent 2 Owl Song game, players who need it can refer to it.
The Three Kingdoms Fantasy Continent's 2 Owl Songs with Zhu Ran
Zhu Ran's profession recommended to choose [Black Holding Officer]. Currently, all the professional skills of all the generals of the flag holders are 30 fighting spirit consumed, and Zhu Ran is the only one who consumes 20 fighting spirit, which greatly improves the cost-effectiveness of the flag holders triggering all the strips in long-term battles. Moreover, because of the special nature of fate, if Zhu Ran triggers interruption and re-moval in the first round and casts the unique skill twice in a row, he can trigger the entire bar pull effect in the first round (the second round of his own), and the starting speed is faster than other [Black Holders].
Zhu Ran recommends carrying the Pojun set. Zhu Ran's ultimate skill also adds various debuffs and control effects such as [Truncated Support] and [Lost Ambition] to the enemy. For example, with Gan Ning and the Poison Team, it can also add various debuffs such as [Poisoning], [Damage Reduction], [Water Epidemic], and the chance of carrying the Pojun set can be added with [Blooding], increase the number of debuffs, and reduce the probability of important debuffs such as [Poisoning], [Truncated Support] to be dispelled.
The recommended scenery is the most preferred choice for scenery - Xuanyue Breaking Formation, and the other choice is scenery - Liu Ai Chibai.
The core of Zhu Ran's interruption system is the increased chanting of [San Zhi]. Only when the enemy has chanting can it be interrupted, so the most suitable lineup is undoubtedly to enter the Poison Team. When [Poisoning] is superimposed to above 8 levels, Li Ru will add 2 layers of [Shengzhi] to it through his talent, and add [Shengzhi] to the surrounding friendly attacks of Zhu Ran. It is easy to place [Shengzhi] on most enemies, thereby increasing the frequency of interrupting and triggering continuous interruptions.
The dispersion combination of the double [Stranger] of the Poison Team [Sading Aspiration] and the interrupted dispersion can continuously disperse the enemy's buff effect. And we can add a large number of debuffs and control effects to the enemy, forming absolute suppression of increase and decrease gain. The triple healing of [White Epidemic], [Truncated Support] and [Poisoning] prevents the enemy from recovering blood, causing continuous damage to the enemy through the stacking of poison to kill the enemy.
With Zhu Ran’s two talent mechanisms as the core, and with high-speed teammates (such as Sun Shangxiang, etc.) you can use the first attack hanging [San Zhi] → Enemy action triggers the chanting → Triggers Zhu Ran’s chanting → Zhu Ran’s action interrupts the enemy’s chanting → interrupts the 5-fire breakthrough pursuit skill → interrupts the linkage effect of triggering the re-moval of fate. You can counter all the speed attack lineups through the special mechanism of 120 speed [Sank Zhi], so that the enemy's core C position cannot cast unique skills, and then use Sun Shangxiang's high damage to instantly destroy the enemy's output. Her [Dan Ling] free debuff also has a great restraining effect on the fire poison lineup.