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Introduction to the poetry skills of open space and recommendations for upgrading

Apr 03 2025

How to upgrade the poetry skills of open space? In the open space, poetry is a light attribute character and is good at using double swords. Many players do not know how to upgrade poetry skills. Below is a introduction to poetry skills in the open space and recommendations for upgrading. Players in need can refer to it.

How to upgrade the open space poetry skills? In the open space, poetry is a light attribute character and is good at using double swords. Many players do not know how to upgrade poetry skills. Below is a introduction to poetry skills in the open space and recommendations for upgrading. Players in need can refer to it.

Introduction to Open Space Poetry Skills and Recommended Sharing

Poetry skills analysis and upgrade suggestions

1. Skill upgrade suggestions

Neutral Skill>Skill 2>Skill 1

2. Skill analysis

General Attack

Wave both swords to attack the enemy, causing melee slash attribute damage.

When equipped with melee type double swords, the back-derived attack rate is 250%+250%, which is the highest in all weapon types.

Skill 1

Arrange several flying knives that have been integrated into the power of time, and then throw them out side by side, causing long-range slash attribute damage to the hit enemy, and temporarily fixed the target of the hit.

Effect

Skill Cooldown: 12 seconds

Skill damage: 125%+12.5% ​​per level (before level 6)+15% per level (after level 6)

Number of flying knives: 4→5 (level 4)→6 (level 7)

Time stop time: about 2 seconds to 7.5 seconds (full star)

Skill 2

Combining the hour hand of both hands and throwing it out, spinning for a short time and retracting it. The hour hand will cause multiple long-range slash attribute damage to all enemies hit in the flight path.

Effect

Skill Cooldown: 8 seconds

Damage per segment: 95%+5% per level (before level 6) + 7.5% per level (after level 6)

First Kill

Expand the space-time domain to trap all the enemies in the shackles of time, stagnating all the time flow effects on them. All enemies in the realm will be immobilized and freeze their damage and Break values, and trigger a judgment strike at the end of immobilization, all damage and Break values ​​accumulated during settlement.

Effect

Skill Cooldown: 20 seconds → 17 seconds (level 8)

Skill Damage: 100%+15% per level

Time stop time: about 4 seconds to 7.5 seconds (full star)