Introduction and sharing of skills of the Barbarians' Battle 2 combat system
Jun 09 2025
In the competitive game Barbarian Battle 2, players need to fight with many players, which requires certain operations. Some players do not know much about the game's combat system. Below is a introduction and sharing of combat system of Barbarian Battle 2. Players in need can refer to it.
Barbarians Combat 2 Combat System
1. There is a front-swinging move in the game.
I was attacked during the pre-swinging process of my own normal attack. This general attack failed, so I had the skill of using a breakthrough to interrupt my own 3-stage knockout and recycling the 1.2-stage combo to death.
2. Knock off and hit far.
The third attack of each melee character is knocked off. Before the attacked character reaches the ground, attack the character in the air again and hit it. The opponent will be shot far away and enter the flashing invincible state, even if this attack is the initial normal attack. If the opponent hits the opponent's character only after the opponent lands, it will not be knocked away.
So, other characters can also achieve Vavali's infinite connection, the method is to start attacking when the opponent falls from the highest point halfway. When the shaking front ends, the opponent lands just as he lands, achieving a non-strike combo. The difference is that other professions do not have the high combo harvesting efficiency without Vavali, and the critical chance is not as high as Vavali, and the ability to quickly and instantly is not enough.
3. Hard straight
After being attacked in melee, the character will bend backward after being hit. During the period when he is restored to upright, the hard straight time is
4. Skill forward shake and domineering body
Skills also have front shakes, which is to level everyone's starting line. If the skill is zero front shakes, players with invincible internet speed will be invincible in the fight. Under the premise that the hard straight time is < pre-shaking of normal attack, players with zero delay can use their skills to counterattack at will, because the release of skills has a domineering body, which can be immune to normal attack and hard straight.
Skill front-shaking is different from each profession. As a privilege of a crisp profession, there is almost no skill front-shaking of the shooter, so when facing a rush, you can often use the back-jumping skill during hard straightening. However, since everyone moves in the same direction, they will continue to hit after landing, so they can only predict the use.