SLG without PY real strategy! The sailing test of the heroic war strategy mobile game "Wild Country" starts today!
Dec 25 2024
On December 25, "Wild Country" launched a second test called "Sail Test". In the current season-based SLG market that encompasses the Three Kingdoms, "Wild Country" has opened up a new track, breaking out from the traditional content of "battlefield combat and recruiting troops" and launching the concept of "heroic war strategy", changing the battle between troops and horses into Heroes versus heroes. Let us find out what changes the new settings will bring to the game battle situation through the "Sail Test".
Come to the wilderness country and lead the heroes to open a battlefield of thousands of people!
As a hero war strategy mobile game, heroes are naturally the soul element in "Wild Country". In order to highlight this content, the game has designed a large number of diverse and unique animal heroes. The heroes not only have exclusive animal prototypes, but also retain the original animal characteristics while giving each character a personality, allowing them to present themselves with a fuller image. In front of the players, the intimacy with the characters is virtually increased.
According to the producer of "Wild Country", in the past three months, the development team has continuously improved the art performance, and made more than 1,000 adjustments in terms of UI interface and interaction detail optimization alone. In addition, the art effects are still being upgraded, and free dynamic card faces are designed for heroes; the big map further expands the lighting effects in the early morning, dusk and other periods on the basis of day and night; the hero card drawing animation is added; various resources of the big map are continuously improved Expansion, creating an independent main city appearance for each force, changing the main city style according to the landform, etc.
The vision of the production team is not only to create a fantasy magical continent, but also to make this continent perfect enough to fascinate every player. This return to the original design intention of "strategy games are fun and durable" and the sincerity that is willing to be honest with players are the unique weapons of "Wild Country".
Farewell py, no backstabbing, real strategy is king!
In addition to enriching the visual performance, "Wild Country" also emphasizes strategy through "camp gameplay". The game does not use the common form of continent selection, but uses a unique camp gameplay. The four camps to fight are the Kingdom of Light, the Land of Gold, the Dark Gold City and the Northern Icefield. Members of the camp cannot join other camps.
From a player's perspective, the camp gameplay guarantees each player's gaming experience. No matter how poorly developed they are, they are still a part of the camp and don't have to worry about being kicked out of the alliance. As for the entire game environment, the camp gameplay prevents py transactions and backstabbing behaviors, allowing the strategy game to return to the "conspiracy" stage, and once again calls tactical strategy the number one element of the game.
Don’t play tricks, upgrade your heroes, and achieve true “no waste cards”!
"Wild Country" also lowers the threshold for SLG through various lightweight designs. At the same time, "no waste cards" is also a major feature of the game. In the game, hero cards are divided into three levels: blue, purple, and orange. In the three stages, not only are the heroes the same, but the skills are the same, and even the skill multipliers are exactly the same. Coupled with the game's unique promotion system, each hero can be upgraded from the lowest blue stage to the highest orange stage. No matter who is drawn, he will be useful.
With the no-waste card mechanism, the conscientious card drawing price of "Wild Kingdom" can help players quickly obtain more heroes, thereby quickly completing hero advancement and team building. The price of a single draw in the game is 98 (in-game gold coins), and the price of five consecutive draws is 460 (in-game gold coins), which is half the price of the same type of SLG, and the 20-draw guarantee has also reached the lowest level in the category, fully demonstrating the sincerity of the game.
Not just day and night, long-term operational considerations in the wilderness
�From the above changes, we can see that "Wild Country" is a game that is willing to think and make from the player's perspective. At the same time, they are also a game that listens to players. All the problems, large and small, reported by previous players have been resolved in this "Sail Test".
For example, many players want to see their favorite heroes appear in the game. After screening, the production team gradually added Sandbank Sweetheart, Katie Sugar, White Tiger Lady, Blackback Sheriff, and Sea Otter Tinker. A hero loved by players. In addition, the production team revealed that they are also working hard to produce the Bunny Girl, Capibara and other ideas proposed by players, and I believe they will be available to everyone soon.
At the same time, the production team also responded quickly to some game balance issues, reshaping more than ten heroes whose performance was not ideal during the test phase, improving more combinations, and making the system richer. The game also significantly reduces the number of repetitive positioning skills, from the original 110+ to 70+ in the second test. It not only enhances balance but also reduces the depth of the card pool, making it easier for players to match their ideal lineup. All of the above reflect the excellent attitude of the production team to listen to advice and be willing to change.
Even veteran SLG player Zuo Gan was deeply attracted by these outstanding game contents. In the "Sail Test", he will fight with the players in the wilderness and work towards the goal of winning the "Heart of the World". At the same time, a large number of senior SLG guilds will join the "Sail Test". The addition of big bosses and well-known guilds will definitely make the second test of "Wild Country" lively.
And this willingness to mingle with players is not only reflected in the content of game updates.
On December 25, with the start of the second beta, "Wild Country" will also have a live broadcast by the producer from 7pm to 9pm. In the live broadcast, you can not only listen to the producer's thoughts on game design and various thoughts on production, but also demonstrate the skills of land reclamation live.
However, the most important thing is that in this live broadcast, the producer will give out game gift packages worth thousands of yuan in waves and time periods! There is no threshold, and you have the opportunity to receive the luxury gifts through the barrage interactive password!
If you are looking for an easy-to-use SLG, and if you are tired of SLG under a single theme, then "Wild Country" must be your best choice. This magical SLG will definitely create the SLG content you want!