All aspects upgrade! "The Savage Battle 2" The Never Stops
May 08 2025
As the orthodox sequel to "The Barbarians" that once fought with magical fighting and 3v3v3 fast-paced gameplay, "The Barbarians 2" has officially announced that it will be publicly beta on May 28, 2025 after a long period of polishing.
In the game market, today's sequel to a successful IP often carries players' higher expectations.
What efforts did "Barbaric Battle 2" make the game officially target all players?
【Fairy First Fighting Concept】
The earliest "Barrien War 2" has a set of equipment systems, which are intended to provide more diverse gameplay for each Barbarian hero. However, in actual tests, many players reported that the equipment has a high threshold for obtaining equipment and is difficult to develop, which ultimately leads to the in-balanced battles in the game.
In line with the fair competition concept of the first generation of barbarians, the "Barbaric Battle 2" team listened to the players' suggestions and used the newly launched "rune system" to completely break the combat power barriers of traditional equipment, and put the krypton gold cultivation system into the "Mushroom Hara Crater".
The "rune system" and the equipment system in the past are the same in the underlying logic of rich gameplay, both aiming to give the same barbarian hero more combat directions.
For example, when Cocoa is equipped with different runes, it will present a completely different combat style: more tough control, more aggressive, or more recovery-enhancing ace assist.
But the difference is that the threshold for creating the current rune system is quite low, and each player can obtain and cultivate runes through the multi-dimensional growth path. Speaking of human words is that as long as you play the game normally, it is easy to unlock the T0 runes of commonly used barbarians~
This concept of fairness is also implemented in the game. As a 3v3v3 fast-paced competitive game, all players will be on the same starting line for each game of "Barbaric War 2". This means that Ye 2 is different from other light competitive games - "Players' failures will only result from operational errors, not the thickness of the wallet."
【Never repeat combat experience】
If the "reducing the circle and eating chicken" mechanism in the previous work is the cornerstone of the gameplay of the first barbaric world, then the "collapse battlefield" of "Barbaric War 2" completely breaks the traditional understanding of the "reducing the circle" gameplay.
The traditional way of playing circles is to make the players' fire exchange density increasingly higher with the development of game time. The usual way is to constantly shrink circles around the map, but there is no more novelty in this circle design.
"Barrien War 2" introduces the concept of "land collapse". That is, the purpose of circle shrinking is cleverly achieved through the random separation of map sections.
For example, players are clearly in the center of the map, but they start to shake quickly while hitting the plot under their feet. If they don't leave, they will be killed by the map in minutes...
This mechanism makes players more random in combat. You may have to face a big devil in the later stage of the game, but the random collapse map will keep the game's victory or defeat suspense until the last second.
Of course, in order to strengthen randomness, the game also introduced the concept of random events, and the addition of the random event system has further qualitative changes in the strategic dimension of the battlefield.
When the "Party Can't Stop" is triggered, the refresh time of all props on the battlefield will be greatly shortened;
The "Everything Petrochemical" incident will freeze all non-hero units into destructible sculptures;
"Following Mushroom" means that some small mushrooms will appear on the battlefield. In addition to following you, you will also get certain points rewards, etc.
Through a random design like this, every game of "The Barbarians 2" is full of unpredictability, focusing on a real random experience!
【The Savage Universe of Continuous Evolution】
In the character dimension, "Barbaric War 2" continues to introduce new heroes with more interesting mechanisms to enrich the gameplay.
For example, the new hero "Babaqi" that appeared in "The Battle of the Barbarians 2". Her skill "The Cannibal Flower" can not only force the enemy, but also allow herself to move quickly, achieving a multi-purpose effect.
The new hero "Momoke", also belongs to Ye 2, has brought the concept of double forms to the world of barbarians for the first time. While enriching the hero gameplay, it also breaks the traditional assassin's "high explosion and low survival".
In the player's favorite classic mode "Mushmax Battle", "Barrien Battle 2" also made some more interesting designs for the Demon King.
For example, the Demon King has a powerful Demon King's exclusive talent, and the Mushroom Squad where the Demon King is located can also obtain additional talents when the Demon King appears, further strengthening the Demon King's dominance in the battle situation. Of course, becoming a strong man means becoming the target of fire for everyone on the battlefield. This mechanism of risk and return coexistence is also one of the charms of the battle between mushroom tyrants~
【About "The Barbarians' Battle 2"]
Hi, do you still remember the Bearded Baba Six? The magical battle mobile game "Barrien Battle 2" that combines competition and adventure is here!
Funny and funny barbarian hero, magical and weird prop pet;
A new chapter of classic 3v3v3 fighting creativity, the entire high energy of Happy Competition can't stop!
Are you ready? Become the barbarian chief Babaliu and start a battle journey in a barbaric world full of joy!