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Iserimari’s skill mechanism and role positioning

Oct 22 2025

The permanent new card "Remary" in the Yise game will be launched on October 23. Some players do not know what the skill mechanism and positioning of this character are. The following is an introduction to the skill mechanism and role positioning of Remari in the Yse game. Players in need can refer to it.

The permanent new card "Remary" in the Yise game will be launched on October 23. Some players do not know what the skill mechanism and positioning of this character are. The following is an introduction to the skill mechanism and role positioning of Remari in the Yse game. Players in need can refer to it.

Isserymary’s skill mechanism and role positioning

Introduction to key mechanisms:

1: Kill---when the blood volume is lower than a certain percentage, kill directly (only skill 1)

2: Units killed by this skill will not trigger "death avoidance" and cannot be resurrected (only skill 1)

3: Exclusive gain: When the number of [Punishment] layers is reached, all layers can be consumed to release the ultimate move

4: Passive effect: The amount of damage received by any unit (all characters on both sides) will be converted into layers in proportion! !

5: Passive effect: After a unit is defeated, it will immediately obtain the maximum number of layers of [Punishment]

Isserymary's skill mechanism and role positioning

One skill

Holy Light

One skill causes damage to a single enemy based on its own life, and has a chance to add [Stun], and then adds [Penalty] to itself. If the target's blood volume is lower than a certain percentage after the attack, the target will be killed directly. The unit killed by this skill will not trigger the effect of avoiding death and cannot be resurrected in this battle.

Exclusive gains

[Punishment]: When the maximum number of layers is reached, Remari immediately releases her ultimate move, and all [Punishment] layers will be consumed after the combat round.

Second Skill

Conviction

Passive skill, after any unit on the field is damaged, the amount of damage received will be converted into layers of Remari's [Punishment] in a certain proportion. When a unit is defeated in the battle, Remari immediately gains the maximum number of layers of [Punishment].

Three skills

The moment of rest

Cause damage to all enemies in proportion to your own life, with a chance of causing [vulnerability] and stealing action progress.