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Tom Jerry's strength introduction instructions

Sep 02 2025

In the Clockwork Game, Tom and Jerry are highly popular linkage characters. Some players don’t know the strength of these two characters. Here are some introductions to the strength of the two characters Tom and Jerry in the Clockwork Game. Let’s take a look!

In the Clockwork Movement game, Tom and Jerry are highly popular linkage characters. Some players don’t know the strength of these two characters. Here are some introductions to the strength of the two characters Tom and Jerry in the Clockwork game. Let’s take a look!

Clockwork Tom Jerry Strength

Tom

As a highly popular linkage character, the intensity is naturally online (the value is given very high).

Tom's general attack itself is range damage (3-star enhancement is up to 3 explosive bullets).

The dumbbells strengthened by the special stunt counterattack do not increase the number, but increase the damage, distance and width (the dumbbell drop is too annoying, especially when the full star is strengthened and becomes black, which is easy to be confused with the overlap and confusing of enemy bullets. Therefore, it is not very pleasant to play, and it is not as easy as imagined, but the damage is considerable).

The ultimate move has the longest invincible frame (just put the bellows against the boss to maximize damage), and it is very good to have a total of 30 damage.

Exclusive wingman - the mouse-catching expert, should be the strongest wingman at present. He gives AOE group injuries and clears monsters every 5 seconds, and can also increase damage from a single body, which can be a boss killer.

Output Strength S

Injury intensity S+ (general attack explosion damage, special attack and ultimate moves are not easy to leak damage, it is very comfortable to play)

Operation difficulty C (it is one of the simplest characters at present, very suitable for newbies)

Jerry

Also a popular character.

The general attack starts with two bullets (one star), and the starting point is stronger than other characters (2 star strengthening can be 4 bullets, and 3 star strengthening can increase the rate of fire). Unfortunately, it is a single straight line, but the flaws do not hide the merits.

The special counterattack is to throw the cream pie, and after hitting, there will be white cream (multiple white cream needs to be strengthened) through the rear unit. It can be understood that after a straight hit, it will cause AOE range damage to the rear monsters.

The ultimate move has a unique refresh mechanism, as well as the ability to clear the bullets for the whole game. In principle, 15 powder bullets can be used for one ultimate move, and 3 fruits can be saved (9 powder bullets are required). You can do two quick ultimate moves before playing the boss. But you need to actively absorb powder bullets and throw fruits. (The fruit can be ejected twice) You need to be very skilled, not as useful as you imagined, and it is easy to make mistakes and be beaten. What is more noteworthy is that the ultimate refresh mechanism has advantages and disadvantages. In some situations or activity levels, there is a lack of pink bullets, which leads to Jerry losing one ultimate move (but the damage of the general high is very high, which will only reduce the damage and save your life). Don’t worry that this will not shake Jerry’s status of continuous high output.

[After obtaining the soda spray, Jerry's exclusive wingman, absorbs the powder bullet twice and then pops up the bottle cap and sprays the soda. The straight line runs out very eye-catching and has a good sense of blow. The damage is very high, but the coverage is narrow (in the absence of the powder bullet, it can only be used as a decorative piece that increases the value), and in general, it is not as good as a mouse catching expert] At the same time, the A-level yellow wingman-pink star is also very suitable for Jerry (the lightning point is the generated pink bullet often in the middle of the screen and stays for a short time, becoming a bait, and it is easy to be beaten when it runs to suck. It is more reasonable to change it to be generated next to the character).