Are top players rushing to inspect the goods? Why is the SLG "Dragon Stone War" unique?
Jun 06 2025
I found the Human Emperor SKY to personally "quality inspection" and invited hardcore players to "torture" the production team with their faces. A game dares to do such a big move before it goes online. It is either arrogant or really powerful, and "Dragon Stone War" obviously belongs to the latter.
The new national-level large sand table strategy tower defense game "Dragon Stone War" will be launched on June 26, and on June 3, the game's "tasting test" was staged in advance. Participating in the test includes SLG vertical KOLs (including players who have joined Baimeng), loyal players who have been supporting the game since the first test, pan-game expert anchors, professional media and other senior groups.
It is not difficult to see from the tasting lineup that these players participating in the "tasting test" are all "high-play" or professionals in the gaming circle that everyone calls them. The daring to invite these hardcore players to test the waters before the test proves the old saying "real gold is not afraid of fire refining". Only by withstanding the sarcastic vision of the old strategy can we polish the SLG quality that is truly worth looking forward to. Only games that have been recognized by everyone can become truly good games!
Before the test starts, you might as well give you a small program preview. On June 3, the public beta beauty server contract battle will be the first to start! At that time, Xiao Min, Rita, Tutu and other beauties will take everyone to play Dragon Stone together. On June 5, the game will usher in the first live broadcast of the "Star Player Tasting Group". Xiao Ming's Sword Demon will appear on Douyu & Kuaishou from 20:00 to 22:00 pm to start the "Online Selection of Concubine" live broadcast; at the same time (20:00-22:00 pm), Xiao Minyo will compete with Huya anchor Rita and Tutu on the Douyin platform. The "wall crack" recommendation of celebrity players makes the tower defense gameplay of "Dragon Stone War" come true.
From June 8 to June 14, the alliance battle for SLG master's appraisal server officially started. The super big devil, Dingdang Cat, tour guide Lao Pan and other SLG vertical R will compete with the familiar "Human Emperor" SKY and Zuo Qianai mobile game. If you want to appreciate the ultimate competition of tower defense strategies, you must lock in the live broadcast of Dragon Stone War in these few days.
From June 15-June 22, there will still be familiar experts who will continue to broadcast the game content. The content coverage for more than half a month gives everyone more time to learn about "Dragon Stone War" and experience the fun brought by the national-level sand table strategy together.
You may ask: Why can a live test broadcast attract an All-Star lineup? The answer is hidden in the "gene" of "Dragon Stone War".
Play something you haven't played before, Free Tower Defense + Training Dragon Opens up the new world of SLG.
The most amazing thing about "Dragon Stone War" is its courage to break the shackles of the SLG category. The two core mechanisms of the game's original "free tower defense" and "trapping dragon cultivation" not only inject fresh blood into the strategy gameplay, but also make this work stand out among similar products through highly recognizable design language, making it a "interesting soul".
The game advocates using strategies to drive players' main city, and the "Free Tower Defense" gameplay gives the main city more variables, making all players' main city truly "live".
Here, everyone can create a unique and exclusive main city. Players can freely plan the location of the city walls, arrow towers, and barracks, and create the main city style according to their preferences. Whether it is a beautiful castle or a complex maze, a custom main city can express your creativity 100% and realize the real "thousands of people and thousands of cities". Such a main city design brings more space for personalized expression, which is distinct from the traditional strategy games on the market.
At the same time, the main city also plays a crucial strategic role. Unlike the construction of the main city in "Clash of Clans" in "Clash of Clans", the main city of "Dragon Stone War" is not a fixed form, but can be adjusted in real time during battle. This requires both the offense and defensive sides to adjust their offense and defensive strategies in real time according to the main city. For the offensive side, the terrain, building distribution, and military configuration of each main city are new challenges. Players need to dismantle the main city layout during the attack and win from it. For the defensive side, they must know how to judge the situation, make targeted arrangements based on the opponent's offense, and find the optimal solution for the placement of traps and fortifications. This high-frequency game of offense and defense has enabled the battlefield of "Dragon Stone War" to achieve "every brick and every tile is a strategy."
Tower defense is not a one-person war. When an allies' main city encounters an attack, players can send elite troops to rescue, share city defense facilities with their teammates, and jointly formulate defensive tactics. The design of collaborative defense across the main city allows alliance members to find like-minded partners in battle, build a deep game friendship, and bring strategy games to the community.�Attributes are further enlarged.
In addition to DIYing the main city, players can also raise dragons in the main city and cultivate a dragon egg into the battlefield overlord. Feel the fun of developing Pokémon.
In the early stage of the game, the player will obtain a dragon egg. Through cultivation, the dragon will eventually break out of its shell and become a dragon stone beast that stands alone! The growth of the dragon includes many ways, among which, the dragon soul skill, as a special mechanism of the dragon, can provide the dragon with a specific ability enhancement. When the number of dragon soul skill configurations is limited, the player must develop his own exclusive dragon according to his own ideas. And this giant dragon will eventually become an important combat partner for players.
By default, the dragon will participate in protecting the main city when it is attacked. After the dragon reaches a certain level, it can become more "active". Players can send it to the fortress or the city point to defend, and even take the dragon to fight on the battlefield. When you watch the dragon killing all directions on the battlefield, the natural sense of pride and pride is another game charm that touches players in "Dragon Stone War".
Dragon cultivation is not only an expansion of strategy, but also empowers the game with cultivation elements. In the face of extreme lack of innovation in strategy games, "Dragon Stone War" takes the initiative to seek change and actively breaks category barriers. This sense of accomplishment of "raising one hand" adds a warm emotional bond to the cold strategic game.
Krypton ≠intensity! "Dragon Stone War" only uses strategies to speak!
In today's SLG market, "Krypton gold for intensity" seems to have become the mainstream trend, but "Dragon Stone War" insists on breaking this inertia - here, krypton degree never equals intensity, strategy is always the core competitiveness, as long as you are willing to use your brain, this is your strategic stage.
When traditional SLG was still pushing pictures on the plane, "Dragon Stone War" had expanded the battlefield to three-dimensional space, using canyons, lakes and rich landforms to open up a battlefield of the "sea, land and air system". This diverse three-dimensional battlefield provides space for strategic games and marks that players can have great potential.
In the Dragon Stone battlefield, which advocates "strategy for the gods", if you want to maximize the battlefield strategy attributes, you must use the troops in the game. Dozens of optional troops bring huge space for the player's lineup. If you want to be stable, use the regular combination of meat shield + back row; if you want to highlight your offensiveness, use the assassin + air units, an offensive combination with a wide range of attacks. The rich military corpses give players room to implement every strategy.
It is the emergence of these troops that constitute the absolute fair battlefield of "Dragon Stone War". Under the system of military restraint, players will no longer be helpless against an opponent. If the opponent's back row output is high, they will use the assassin troops to target them; if the opponent's air units are killing all directions, they can send troops to restrain the air units to counter. Relying on a mature military restraint system, it is common for civilians to win big R! In "Dragon Stone War", there are no invincible military branches, only invincible players, and the most invincible player is the one who loves to use your brain in the game.
With the blessing of "Sea, Land and Air Three-dimensional Battlefield" and "Soldier Restraint", the game's real-time operation and gameplay has become the last fire of "Strategic freedom". With the support of this gameplay, players can realize a variety of tactical thinking such as pulling, feinting attack, division of troops in battle, bringing a broader practical space to the strategy. For example, you can use the flight units to proactively provoke the big boss's troops to attract the big boss' hatred, and then use the characteristics of the air units to cross canyons and lakes after the enemy is chasing, leaving the opponent on the other side, thereby consuming the opponent's time in vain and achieving restraint.
More importantly, there are no threshold restrictions on the above mentioned above, and everyone can form the air force. This battlefield environment provides all players with luminous space, and they no longer have to worry about their team being not strong enough and doing nothing. Truly realize the national strategic carnival of "everyone has tactics to implement, and the bureau has strategies to develop".
This SLG is a bit "reverse" when you don't force your liver or krypton
In addition to being fair and interesting in the game content, "Dragon Stone War" also starts from welfare delivery, cultivation mechanism, and platform experience, and creates a practical welfare, a fair development environment and excellent game experience with excellentA relaxed and stress-free competitive pure land has been released, further improving the game content.
In terms of welfare content, the game will receive 5 draws every day, and it will be valid for a long time. It is either a text game, no change of concepts, nor does it require liver tasks. It is just a real login and gets rewards from other places. In this game, players can get a total of 350 draws in their first season, and 0 krypton heroes are no longer a dream!
At the same time, the game provides a solution to "easy maintenance of the city" for common liver krypton problems in categories. In terms of development, players do not need to keep a close eye on the development of mobile phone liver explosions. Even if it is not online, the system will help you store resources and time progress. You can log in at your leisure to use the stored resources to achieve instant improvement in urban construction. The thoughtful design ensures the development experience of players, allowing all players to enjoy the fun of tower defense strategies, and never fall behind if they win!
And, the game does not sell acceleration and VIP, and always focuses on strategy>krill gold as the main theme, without krypton gold crushing, and the fair mechanism ensures that all players stand on the same starting line. At the same time, convenient functions such as one-click hero cultivation and automatic resource attack are also an optimization of the game's SLG liver krypton environment, which comprehensively improves the experience of game land reclamation and development, making strategic competition purer and easier!
After the approval of the PC version number. The game will also be launched on the WeGame platform simultaneously during the public beta. At that time, players can experience higher picture quality experience and operation fun and gain a richer dragon stone experience.
In SLG At the moment when the market is full of explosive and krypton gold routines, such careful content is rare. Whether it is welfare or various optimizations in development, it is like a response to players' expectations. Here, strategy and love are the protagonists, and every sincerity is just to allow players to enjoy a purer game fun!
Written at the end:
When SLG was all about the Three Kingdoms theme, "Dragon Stone War" resolutely chose a more difficult path. There is no constraint on historical scripts here, and every battle is an epic written by players himself; there is no fixed "version answer" here, and mechanisms such as free tower defense and military restraint make every decision full of variables.
If you also want to be a warrior galloping on the Dragon Stone battlefield, on June 26, let us see the truth with our strength on the battlefield of "Dragon Stone War"!