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Perceptron2.3.6

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22.8 MB

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2.3.6

Update

Jun 30 2024

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An Incremental Idle Game Based On Building A Neural Network

Perceptron is a new incremental game which is based around the idea of building and training a neural network. The concepts behind a neural network have been distilled to their essence in this idle simulation.

Not to say the game is simple. Sure, it starts simple with only nodes, training, and data, but soon balloons into a complex idle game with prestige and upgrades. Not to mention offline support.

Take on the role of a young undergraduate student as you become quite the idle tycoon. Soon you'll be rivaling even GPT-3.

Perceptron is not just another idle clicker. It was designed around the idea of training a neural network and has taken inspiration from many neural network topics. Who knows, you might even end up learning something.

Perceptron: A Foundation of Machine Learning

The Perceptron, a fundamental algorithm in machine learning, emerged in the 1950s as a pioneering effort in the field of artificial neural networks. Introduced by Frank Rosenblatt, this algorithm serves as a simple yet effective model for binary classification tasks.

Concept and Architecture

At its core, a Perceptron is a linear classifier that operates by dividing a feature space into two regions based on a decision boundary. The decision boundary is defined by a hyperplane, a straight line in two dimensions or a plane in higher dimensions. Each data point in the feature space is represented as a vector of attributes, and the Perceptron assigns each point to one of two classes based on which side of the hyperplane it falls on.

Training and Adjustment

The Perceptron is trained using a supervised learning approach. Given a set of labeled data points, the algorithm iteratively adjusts the parameters of the hyperplane to minimize classification errors. The adjustment process involves updating the weights associated with each attribute and the bias term, which shifts the hyperplane in the feature space.

Perceptron Convergence Theorem

A key theoretical result associated with the Perceptron is the Perceptron Convergence Theorem. This theorem states that if the data points are linearly separable, meaning they can be perfectly separated by a hyperplane, the Perceptron algorithm will converge to a solution in a finite number of iterations. However, if the data points are not linearly separable, the Perceptron may not be able to find a perfect solution and may continue to adjust its parameters indefinitely.

Applications and Limitations

The Perceptron has found applications in various domains, including image recognition, natural language processing, and medical diagnosis. However, it also has limitations, such as its inability to handle non-linearly separable data and its susceptibility to overfitting, which occurs when the algorithm learns the specific training data too closely and fails to generalize well to new data.

Evolution and Significance

Despite its limitations, the Perceptron remains a significant algorithm in the history of machine learning. It provided a foundation for the development of more advanced neural network architectures, such as multilayer perceptrons and convolutional neural networks. The Perceptron also influenced the field of computational learning theory, helping to establish the theoretical foundations of machine learning algorithms.

In conclusion, the Perceptron algorithm, with its simple yet powerful concept, played a pivotal role in the early development of machine learning. While it has been surpassed by more sophisticated algorithms, the Perceptron remains a valuable tool for understanding the fundamental principles of classification and continues to inspire research in the field.

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