Naruto Konoha Masters’ Playing Strategy
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Naruto Konoha Masters’ Playing Strategy

Aug 01 2025

In the Naruto Konoha Master mobile game, players can choose multiple different characters to match various gameplay and lineups. Some of the players do not know how to play the vulnerable team. Below I will share the gameplay of the vulnerable team among Naruto Konoha Master. Players in need can refer to it.

In the Naruto Konoha Master mobile game, players can choose multiple different characters to match various gameplay and lineups. Some of the players do not know how to play the vulnerable team. Below is a sharing of the gameplay of the vulnerable team among Naruto Konoha Master. Players in need can refer to it.

Naruto Konoha Masters' Vulnerable Injury Team

The characters in the game only have 1 ultimate move + 3 passive moves, and the ultimate moves are basically cooled in four rounds, so in most cases, the fight depends on a tie. The injured team meets the characteristics of giving the opponent's debuff + multi-action combo, and can cooperate with each other to better deal damage.

Kachi Wishes: Tsunade, Jiraiya, Kirabi.

Premature injury team 1: Sasuke + Danzo + Chirabi (main C) + Jiraiya + Tsunade + Orochi

The early stage of the injury team: Sasuke + Danzo + Kirabi (main C) + Kakashi (second C) + Jiraiya/Mifu + Tsunade/None (You also need to prepare a snake separately, and it will be effective to score points)

Naruto Konoha Masters' Playing Strategy

The lineup of the vulnerable injury: Payne (main C) + Nagato (control) + Kirabi (multiple-action combo) + Kakashi (rear-row blast) + fourth-generation thundershadow (rear-row blast) + third-generation thundershadow (anti-injury replenishment)

Priority: Payne>Namen>Kirabi>Fourth-generation thunder shadow>Kakashi>Third-generation thunder shadow.

After leaving Payne, he will give priority to Penn's martial arts reaching 30, and he will not go to the battle at the same time as the third generation of thunder shadows before.

Naruto Konoha Masters' Playing Strategy

Linear forming ideas:

The early lineup is easy to understand. Two lineups are 1 suitable for free and low krypton, and 2 suitable for medium and high krypton. The red feathers must be kept from the first phase. Just make a wishing pool to slowly make Kirabi. Tsunade in the first phase, the third generation of Raiders in the second phase, and Kakashi in the third phase (probably), it is recommended not to draw any of them below Krypton. If you accumulate the feathers, just wait for Payne. I really can't save it, so I can do it if I want to get Kakashi, as long as I can get Gold 1, otherwise don't do it. Without the body, 1200 feathers are enough to the body to the gold 1.