Introduction to the gameplay of the new PVE in the Dragon Soul Traveler
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Introduction to the gameplay of the new PVE in the Dragon Soul Traveler

Aug 02 2025

Time gap is a new PVE season-based gameplay in the Dragon Soul Traveler game. Many players don’t know how to play Time gap. Below is an introduction to the gameplay of the new PVE season-based time gap in the Dragon Soul Traveler game. Players who need it can refer to it.

In the Dragon Soul Traveler game, the time gap is a brand new PVE season-based gameplay. Many players do not know how to play the time gap. Below is a description of the gameplay of the new PVE season-based time gap in the Dragon Soul Traveler game. Players who need it can refer to it.

Introduction to the gameplay of Dragon Soul Traveler in PVE

Introduction to gameplay

Level design and combat strategy

This season lasts about 2 months, and the season is divided into 8 stages

Each stage will be started one after another according to the number of season starts

From a personal perspective, the opening of each stage also requires achieving some basic task goals, so that your cultivation intensity is sufficient to cope with the difficulty of the next stage.

Introduction to the gameplay of the new PVE in Dragon Soul Traveler

The combat part is balanced based on the original combat power system

For example, all phantom levels are uniformly set to level 2 and level 100, and the protagonist's four-dimensional attributes (power, wisdom, agility, and omnipotence) will not take effect. Combined with many developments in the game, a new concept of civil war power - dominance value

You can regard it as combat power in this gameplay. We need to obtain the dominance value through the built-in development of time gaps to improve combat ability

In general, it enriches the gameplay content and expands the game goals

The level design has been significantly improved

Compared with the regular main level, Time Skies not only have the exclusive plot of the season, but also introduces weather systems and strategic points facilities.

Weather System:

Introduction to the gameplay of the new PVE in Dragon Soul Traveler

We can use specific seasons and weather effects to choose a BUFF that is beneficial to our lineup

For example, spring + rainy days can bring physical damage bonus to our phantom spirit and double defense improvements to the elemental camp's attack

These seasons and weather effects will be gradually unlocked in special events as the level progresses

Strategic Point Facilities:

Introduction to the gameplay of the new PVE in Dragon Soul Traveler

This is more interesting. For example, in a castle incident, when the enemy artillery fire before capturing the castle, it will attack us at the beginning, and after capturing the castle, the enemy artillery fire will be used by me and turn around and shell the enemy.

More interesting weather BUFF rules and strategic points events are waiting for everyone to explore together!

Seasonal Rewards and Speed Pass Challenge

Seasonal Rewards

Time slot has added a new limited title in season rewards

There are also a large number of card drawing resources such as inherited dragon crystals, summoning coupons, golden horns, etc.

In addition, the royal tomb probes required for the development of oracle scrolls will also be produced in large quantities in season rewards

Speed Challenge Reward

When conquering each area, you will receive additional rewards based on the order of the first pass

It will also be displayed on the first list

Hanging up profits and quick hanging skills

Hang on and get resources

Similar to the main line propulsion, there is also a design for hang-up to obtain resources in the time gap, mainly producing crystals and magic required for cultivation in the time, which is closely related to the cultivation of the time holy artifact. The efficiency of hang-up to obtain resources is linked to the progress of the level of promotion. The higher the progress, the higher the efficiency

Quick Hang Props

In addition to fixed hang-up benefits, you can also obtain quick hang-up props in various ways during the picture push process, and you can obtain certain resources after use

Special attention⚠️: Each quick-hanging prop has a stage logo

If the current level progress is lower than the prop stage, then resources will only be obtained according to the current efficiency of the level. If the level progress reaches the prop stage, resources will be obtained according to the maximum level progress in the prop stage

The key summary is here!

Quick hanging props are equal to disguised accelerated resource acquisition

In order to maximize the benefits of quick-hanging props

The best time to use is when you try your best to push the picture but you really can't push it

The overall process is basically: try your best to push the picture → can't push the card → use quick-hanging props → continue pushing the picture

Sacred Artifact of Time

Introduction to the gameplay of the new PVE in Dragon Soul Traveler

The time holy artifact is a built-in cultivation system for the time slot, and the improved attributes are only effective in the time slot gameplay

It is divided into core upgrades & camp upgrades

Core Upgrade: Consume Magic

Camp Upgrade: Rely on crystal synthesis to upgrade material inlay

After upgrading attributes will be effective for all phantom spirits including the protagonist

There will be additional bonuses for the phantom spirits in the same camp

In comparison, camp upgrades have made greater, more comprehensive and more obvious overall improvements

The choice of the upgrade route of the time holy artifact is also concentrated on the camp

The core position in the middle is to upgrade when there is enough resources

The design of the time holy artifact is relatively fair to most people

Reasonably plan the allocation of upgraded resources of the Time Sacred Artifact, which can magnify the lineup optimization to a certain extent, make up for weaknesses, and thus maintain a state of not falling behind in the progress of pushing pictures

Oracle Painting Scroll/span>

Introduction to the gameplay of the new PVE in Dragon Soul Traveler

Cultivation can feedback the overall combat power

As the core content of the time gap, the development of oracle scrolls can be fed back to the overall combat power

It mainly puts the cultural relics in the obtained scroll into the painted scroll through archaeology and other means, so as to bring global attribute bonuses and exclusive bonuses in the time gap

There are corresponding drawings for each season

Every time gap season, there will be a picture scroll corresponding to it

Assemble and improve the star rating of exclusive cultural relics in the scroll to get points

Every time score is reached, the effect of the time holy artifact can be increased additionally

Unlock interactive gameplay

In addition, the development of the drawing scroll will gradually unlock the interactive gameplay of the drawing scroll characters. Here we will keep an eye on it, and many colored eggs are waiting for everyone to explore!

Cultural Relics and Archaeology

The archaeological part of cultural relics is mainly for the oracle drawing scroll service. By consuming various probe props, you can obtain various cultural relics required in the oracle drawing scroll system

Regular Archaeological Pool:

Consumable Earth Vein Probes for Archaeology (including all cultural relics)

After the subsequent new season begins in the gap, new cultural relics will be added to the regular archaeological pool in each season

Seasonal Archaeological Pool:

Limited time cultural relics pool, gameplay at any time is turned on and off every season

You can consume the royal tomb probe for archaeology, which is an important way to obtain the corresponding drawings of the season;

Special Archaeological Pool:

Limited time cultural relics pool, as early as 7 days after the season starts in the gap

Consuming the God Tomb probe or the [limited time] God Tomb probe for archaeology can be used, and a designated major cultural relics can be extracted in a direction.