Introduction to Modern Battleship 7264A and gameplay guide
Apr 25 2025
How about the modern warship 7264A? In modern battleships, players can control different battleships to play, and many of them do not know how to play 7264A. Below is an introduction to 7264A in modern battleships and gameplay guides. Players in need can refer to it.
Introduction to Modern Battleship 7264A
726-4A focuses on continuous suppression, and needs to be equipped with a high-speed fire main gun (such as Otto 76, fire rate of 1.2 seconds/round) to fill the loading vacuum period, and cover air defense loopholes. Air Defense recommends a mix of harpoon + armor - M, manually intercepts anti-ship missiles such as Brahmos and granite, and hand over the aircraft to near-defense guns. Anti-submarine must be equipped with Osprey helicopter hovering and reconnaissance. After the submarine is exposed, the rocket launcher is concentrated on the first two positions of the sonar signal.
The gameplay is the regular Kashan Prediction and Control Rhythm. The narrow map (such as Malacca) is blocked and the mountain is output, and the rocket launcher is used to bypass the obstacles by parabolic ballistics, and the shooting angle is adjusted to 45° to cover the target behind the bunker. The open water area is maintained at a medium distance of 5-8 kilometers, and the shooting is 3 consecutive rounds to cover the enemy's movements. When anti-submarine, keep a close eye on the sonar ripples. When the submarine dives 300 meters, it is necessary to predict the amount in advance. You can cut the swordfish and torpedo after finishing the knife.
Resource priority: rate of fire>provision of ammunition>damage, gold coins will be given priority to increase 726-4A to purple quality, the loading time will be reduced from 4 seconds to 2.8 seconds, and the reserve amount will be increased to 28 rounds. Painting is also a must-have to make up for the air defense loopholes when stuck in the mountains. The weekly event will change to rocket launcher fragments, low-krill players will upgrade this piece, and other equipment will be given a blue transition, and the main gun and torpedo do not need to invest too much resources.
For submarines, you can bring ASW rocket launcher. After discovering the sonar signal, three rounds of volleys can clear the submarine's health by 50%. When forming a team, follow the 055 destroyer or Peter the Great cruiser, use 726-4A to quickly clear the field, and assist teammates in intercepting torpedoes. When encountering stealth missiles (X-51), the heat trap is activated in advance, and 30% of the ammunition is retained to prevent raids. Avoid charges in one-size-fits-up, focus on stop consumption, and use maintenance skills to retreat when the remaining health
The core of 726-4A is medium-distance suppression + fast anti-submarine. Focus on practicing prediction and positioning, smashing rocket launchers with all resources, and getting more people-machine-killing machines and familiarizing themselves with ballistics. According to this idea, civilian players can also use low-cost equipment to mix high-end games, and save enough money in the later stage and then exchange for zircon or electromagnetic cannon to increase the upper limit.