Introduction to the Noida Island of Qidan Biological Reception
Jul 08 2025
In the Qie Egg Biology game, the Wild Wild Wild only exists after the 4th Island Stone Island is unlocked. It is an additional island. There are many places to explore on this small island. Below I will share the detailed guide to enjoying the Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild
Qi'an Biological Responsive Wild Island
Central pillar
The daily production target of the specified materials will reward neurotransmitters when reaching the daily yield target, and it is also the main source of obtaining neurotransmitters. The collection of materials is divided into stage rewards.
Resident Statue
Status are important buildings in the early and late stages. After unlocking, each resident will display the corresponding statue on this island. Each statue has two reconciliation [Resident Impression] [Knowledge Afterimage].
Resident impression
The reconciliation of the residents' impression can obtain a statue of the current reconciliation of the residents. The statue will be placed on the island and the income brought by each resident statue is different. The requirements are different. The corresponding island is placed according to the attributes.
Level 1 harmony requires the use of [Neurotransmitter] [Vitamin C] [Mengcoin]. Each harmonization requires energy [500 energy]. It can be added to the statue using the materials we produce.
Open the backpack there is a row of categories, and the statues are in the last category.
After-of-knowledge
The afterimage of residents' knowledge is a prop that increases the value of knowledge for residents themselves.
[Knowledge value can be understood as combat power] [Knowledge afterimage is the exclusive weapon of this resident]
The materials needed to harmonize the afterimage of knowledge are the same as those needed to make the statue of the residents.
Neurotransmitter processor
Some residents' impressions and afterimages are not good or they don't want them, and they can be decomposed and become [transmitter metabolites]. The 3 metabolites in the processor can be replaced with one completed [neurotransmitter].
Neurotransmitters
The main acquisition is to achieve the goal through the receptive field,
The material is essential to reconcile the impression and the afterimage of knowledge of residents.