Variety show linkage, big names' voice performance, and the new strategy game "Wild Country" is open to beta today on the full platform!
Feb 27 2025
The "king bomb" brought by "Wild Country" will definitely bring enough surprises to you who are tired of the Three Kingdoms SLG!
The 2025 new Hero War Strategy Mobile Game "Wild Country" will be launched on February 27. With the release of the game content, the surprises of the public beta have also been revealed one by one. Among them, the voice of the benchmark character of the dubbing industry, Mr. Chen Hao, will probably evoke many familiar memories of players. When hearing the voice of the game character "Lu Yu", will you think of the familiar voices of Ip Man in "Ip Man" and SpongeBob in "SpongeBob"? Teacher Chen Hao will also join the player team in subsequent interviews and talk to everyone about the sparks created by SLG and the dubbing director!
In the public beta live broadcast hosted by Zuo Qian, everyone can also see the super big devil and a group of familiar leaders. These senior SLG players will speak freely during the public beta live broadcast of "Wild Country" and jointly express their expectations and opinions about the game. This happy game atmosphere makes people feel curious about the game.
As a novel SLG created with the concept of "If you don't play the Three Kingdoms, just play "Wild Country". The core of "Wild Country" is a season-based war strategy game with a fantasy anthropomorphic animal hero theme. The game has a unique elemental continental world view, designed 12 different cultural forces, and sincerely creates a magical world environment for SLG users that is different from the Three Kingdoms theme.
In the SLG market where the theme of the Three Kingdoms is mainstream, can this "alternative" game gain the recognition of players? Perhaps the following content can give the answer.
Let players have more choices, how can "Wilderness Country" create a sense of freshness?
"Wild Country" breaks the Three Kingdoms theme that SLG products generally choose and constructs a unique fantasy world view. This superficial world can carry all imaginative content, allowing players' fantasy ideas to be fully released. Among the fresh content, the most distinctive one is the anthropomorphic animal hero that makes players shine as soon as they enter the game.
Each hero in the game has a corresponding animal prototype, and players can discover the hero's animal characteristics from various details. These characteristics, in addition to being fresh, can also bring players enough intimacy to find new fun in the same SLG.
Taking the female heroes in the game as an example, they are lively, cold, or cute, and each character is full of unique charm. From the players who are attracted by the portraits in the test stage, it can be seen that these animal heroes have extraordinary eye-catching abilities.
Around these heroes, the game has designed unique combat content. "Wild Country" adopts non-numerical battle reports, and players can clearly see the skills and moves of each hero. Visual turn-based combat brings a stronger sense of strategy immersion, which can help players analyze the battle situation more intuitively without missing any combat details. It is a major optimization of traditional SLG content.
These detailed treatments of heroes and battles are the source of the freshness of "Wilderness Country". A brand new SLG product finally entered the players' vision today.
Improve gameplay and create fun
In addition to the theme innovation, "Wild Country" also maximizes the fun of players. Returning to the original intention of SLG's core fun strategy and exploring the fundamentals of SLG's fun, the greatest happiness is that players can get a refreshing strategic game from it. Due to some design loopholes in traditional SLG, players can use backstabs, private py and other forms to affect the game's direction, which directly destroys the game's strategic experience. In order to avoid this situation, "Wilderness Country" uses camp as its main gameplay, ensuring the game's strategy from multiple perspectives��Content cleverly deals with the above series of problems.
The most intuitive thing is the real strategic battlefield without py. Multi-camp confrontation is the basic gameplay in the game. Different camps cannot form alliances, and the same camps cannot fight each other. There is no betrayal or py transaction. It is simple and pure, so that players have no worries. They can devote all their energy to strategic games and return to the core of SLG strategy as king.
At the same time, the alliance will have a more important battlefield position in the battle. The unique "Titan" gameplay in alliance skills gives the game a diverse content. Rock Armor and Tree Beard can provide support for the league's offense and defense in demolition and occupation. At the same time, in the growth of Titans, the Titan level and alliance development are closely related. To maximize the Titan functions, the league also needs to formulate development strategies. These interesting contents will create more choices and variables for the strategic game of "Wild Country", greatly enriching the game's strategic space.
Make SLG fun and not tired! "Wild Country" is serious
For SLG players, if you want to gain their recognition, you must also make players worry-free. Therefore, "Wild Country" focuses on reducing liver and krypton, providing convenience to players everywhere and eliminating all obstacles to the wilderness journey. For example, the game's road-free paving system and damage-free landing can help players capture the target plot with one click, without having to pave the road to another time. At the same time, the game provides a "destructive clearance" mechanism in the early stage, so that players can boldly try and make mistakes, and just "do it" and do it without worrying about doing nothing after the car is over, which ensures the player's gaming experience.
In addition, in response to the problem of slow upgrade of SLG heroes and high repetition of character training, the game provides a "level resonance" mechanism, where players can share hero levels without having to worry about cultivating whom. Everything in "Wild Country" will become simpler.
In the combat system, using the guild's "Stones" function, players can automatically assemble battles, simplifying a series of processes such as online and capture, not invading the players' free time, further highlighting the game's leisure attributes, reducing pressure, amplifying strategies, and enjoying a purer strategic game.
Sharply reduce krypton and return to the original intention of the strategy
In terms of krypton degree that players care about, "Wilderness Country" also reduces krypton's difficulty in obtaining heroes, so that everyone can concentrate on combat and team building. Among the many krypton-reducing contents, the "no card concept" must be the most popular design for players.
In "Wild Country", there are two ways to obtain orange heroes. One is the traditional direct draw mode of card pools; the other is to benefit all players' hero advancement. Under the hero advancement mechanism, all heroes can advance from the lowest level blue card to the highest level orange card. Through this advanced mode, even the "Non-Chief" can obtain the highest level powerful hero by cultivating, without playing routines or writing games, and realize the true waste-free card design in the SLG!
At the same time, in other concessions, we can also see the determination to reduce krypton in "Wild Country". The game has no lock cards and never forces krypton. When the player's cumulative draws reach 600 draws, he can directly select the guaranteed hero. In the early stage of the game, the game will give a total of 258 draws. For 0Kr or the Democratic Party, using these gift draws and combining some "free" resources, you can easily save 600 draws to ensure that everyone can get the hero they want. There is no "second-class one", and there is no need to reduce the matching. Everyone can get a perfect team through concessions and enjoy the fun of SLG's battle.
On the eve of the public beta, "Wild Country" and Tencent Video's variety show "Douxiaoshe 3" had a fantasy linkage. Looking closely, the two are actually very compatible. They both start from their own fields and are committed to bringing ease and happiness to every player and audience, perfectly conveying their tone.
As the first SLG work in 2025, "Wild Country" successfully broke through the Three Kingdoms pattern of the category through theme innovation, bringing players more SLG choices. If you want to have a brand new SLG experience, let's start a new adventure in "Wilderness Country" on February 27!
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