Guide to the adventure gameplay of a leaf forbidden land in the sky
Aug 27 2025
Forbidden Land Adventure is a new gameplay activity in the game of "Zhetian Mother One Leaf", which can obtain many rewards. Many players do not know how to play this activity. Below is a gameplay guide for "Forbidden Land Adventure in "Zhetian Mother One Leaf", which players in need can refer to.
Adventure gameplay forbidden land by a leaf of mortal dust
Open time:
August 26, 2025 00:00
Core gameplay—Dice rolling
Role Action:
Player 2 can choose to choose to move 1 action and 5 action to advance the character on the ring map and move it according to the grid (1 first action per day is free). Staying on different grids will trigger different effects.
Grid upgrade:
After the number of stays in a specific grid can be upgraded to improve the grid effect [Example: Divine Source Grid, Magic Grid, and Practice Grid]
Progress Box:
After the number of actions meets the standard, you can get a progress reward
Daily Tasks:
Complete daily tasks to get adventure points rewards
Adventure Store:
Consumable Adventure Currency (Grade Rewards) to Redeem Items in the Store
Adventure Movement:
Complete the nine-grid task and get rewards
Grid Type:
Start point grid:
Repeat the starting point grid to get a random reward of 2 props and the corresponding prop grid experience +1
Treasure Category:
Before the starting point, the treasure grid will drop advanced rewards according to probability, and other treasure grids will drop low rewards according to probability
Event grid:
Trigger event effect based on configuration probability
Divine Source:
Get corresponding configuration rewards based on grid level
Magic gauge:
Drop rewards based on configuration probability, grid level determines the number of random times
名子子子:
Drop rewards based on configuration probability, grid level determines the number of random times
Adventure Treasure Box:
Drop the reward according to the configuration probability, disappears after obtaining it, and appears randomly on some ground grid for the first time, taking effect with the ground grid effect, and then refreshes randomly every time you reach the starting point.