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Werewolf: Book of Hungry Names1.3.12

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26.6 MB

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1.3.12

Update

Jul 06 2024

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Unleash Rage and wield spirit to heal the land and rebuild your fallen pack!

You and your shattered werewolf pack must save the living Earth with Rage and spirit! In this interactive novel with hundreds of choices, can you defeat a Wyrm Spirit that manifests as a lie that you want to believe?

"Werewolf: The Apocalypse — The Book of Hungry Names" is an interactive novel by Kyle Marquis set in the World of Darkness. It's entirely text-based—1.6 million words, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

Shapeshifter. Mystic. Hero. Monster. You are a werewolf, and you are all these things. Werewolves are the living earth's last guardians, created by Gaia, given the gift of shifting between human and wolf forms, and called to stop humanity from destroying the world.

But you have failed.

Three years ago, packs of werewolves worked together as a Sept in Broad Brook, Massachusetts, battling the Wyrm, the enemy of Gaia. While other Septs fell to the Wyrm or tore themselves apart with fratricidal Rage, Broad Brook thrived. Some said they would be the ones to stop the Apocalypse.

But in one night, a Wyrm Spirit called "the Answering Tiger" destroyed the Broad Brook Sept and defiled its caern. In fact, Broad Brook had never been thriving at all. The Tiger had deceived their senses, disordered their thoughts, and turned them against one another. Where the different tribes saw trust, in truth there was resentment and growing Rage. Where the different packs saw safety, there were security flaws that could be exploited. Where they saw the Wyrm, there were innocents that they massacred, before reporting to other Septs about another glorious victory.

Their cruel pride allowed the Wyrm Spirit to deceive them, and they mostly destroyed themselves. The Answering Tiger had servants, too, monstrous Banes and fomori, and even werewolves sworn to the Wyrm. But they were only there to pick off whoever was left.

Now, the Stormcat, once the Patron Spirit of the Broad Brook Sept, has called upon you to rebuild a pack from the survivors and fight back against the Answering Tiger. In the savage woods and decaying towns of New England, you will forge your own legend.

Build Your Pack. Human and werewolf survivors haunt the woods and hide in the cities: find them to learn what happened and to rebuild the werewolf nation. But not all werewolves can be trusted: shun those wolves consumed by Rage, and pity those who have lost the Wolf and become empty shells.

Survive the Wilds. A desperate exile, shunned by those of your old pack who have abandoned their oaths to Gaia, you'll have to survive by your wits. A winter night can kill as surely as any monster: find shelter, seek allies among spirits and humans, and learn how far you'll go to survive.

Unleash Your Rage. You are one of Gaia's monsters, a living weapon, herald of horror and death. Now the Apocalypse is here: wield your Rage with savage cunning and keen discretion, or it will swallow you whole.

• Play as male, female, or nonbinary; befriend or romance werewolves and humans of all genders.

• Shapeshift among five forms to slaughter your enemies, or outwit them to take what you need.

• Choose your auspice (moon-sign) and your werewolf tribe: Bone Gnawer, Child of Gaia, Glass Walker, Shadow Lord, or Silver Fang

• Claim your territory and heal the spirits there to unlock Gifts that let you summon animals, see into the past, or enter the spirit world.

Werewolf: Book of Hungry Names

Overview:

Werewolf: Book of Hungry Names is a social deduction game where players take on the roles of villagers and werewolves. Villagers must identify and eliminate the werewolves before they are outnumbered and devoured. Werewolves must deceive and outwit the villagers to avoid detection.

Gameplay:

The game is played in a series of night and day phases. During the night phase, werewolves awaken and secretly select a villager to kill. The victim is then removed from the game. During the day phase, the villagers discuss the events of the previous night and vote to eliminate a suspected werewolf.

Roles:

* Villagers: Ordinary villagers who must uncover the werewolves' identities and eliminate them.

* Werewolves: Shapeshifting creatures who secretly hunt villagers at night.

* Special Villagers: Villagers with unique abilities, such as the Seer, who can identify werewolves, or the Hunter, who can kill a player upon their death.

Variations:

The game offers numerous variations, including:

* Minion Variant: Adds additional werewolf minions who assist in hunting villagers.

* Tanner Variant: Introduces a Tanner role who can identify werewolves by their scent.

* Doppelganger Variant: Adds a Doppelganger who can impersonate other players.

Strategy:

* Villagers: Pay attention to player behavior, voting patterns, and clues during discussions. Use the abilities of special villagers to gather information.

* Werewolves: Conceal your identity by blending in with the villagers. Mislead and deceive the villagers to avoid suspicion.

* Special Villagers: Utilize your abilities wisely to support the villagers. Protect yourself from werewolf attacks and provide crucial information to aid in their elimination.

Conclusion:

Werewolf: Book of Hungry Names is a thrilling and immersive social deduction game that tests players' observational skills, deduction abilities, and ability to deceive and persuade. With its numerous variations and the potential for endless scenarios, the game provides hours of engaging and unpredictable gameplay.

5 / 5 ( 481 votes )

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