Share the gameplay strategy of the French national team in the stronghold defense area
Oct 23 2025
In the Stronghold Guard game, players can use a variety of different characters to match various gameplay styles and lineups. Some players don’t know how to play the French National Team. Here is a gameplay guide for the French National Team in Stronghold Guard. Players in need can refer to it.
How to play with the French national team in stronghold defense
At least there must be earth magic, preferably earth magic, psychic, doctor, temple, black knight national team + fire sword, temple and fire sword 3 stars are activated. In the early stage, if you upgrade to five stars, you can only upgrade these few to increase the madness.
After five-star earth spells and five-star specialization, spell damage x 3, and 13 layers of marks are stacked to provide 780 basic damage. Each attack guarantees 4 consecutive hits, with an average of 7 or 8 consecutive hits, so you can easily deal thousands to more than 10,000 damage in one round, and the damage explodes. However, he cannot critically hit. In the late stage, he has a critical damage bond. A critical hit can cause 7 or 8 times the damage, so the lower limit is high and the upper limit is low. He is a welfare character exclusive to newbies. However, it will take at least five or six months for non-Gan Emperor players who don't top up money to raise a team stronger than the earth magic, so for newbies, he is strong.

Rank of lineup star promotion:
Mayor 5 stars>Earth magic 5 stars>Psychic 5 stars>Doctor 5 stars>Temple 5 stars>Fire sword 5 stars>Black knight 5 stars>Frenzy 5 stars (before there are 6 five-stars to open the manor, others will not be upgraded to 3 stars, but only 5 stars)
The order of 5 stars in Zhuanwu:
Earth Law>Psychic Medium>Doctor>Temple>Black Cavalry>Frenzy War>Fire Sword. Except for the Fire Sword, other people’s specialized weapons are not used as star-raising materials.
Lineup equipment:
Earth magic has full output equipment, or a meaty equipment. If there is no red equipment, use the corresponding orange equipment instead. The essence provides double defense + fixed magic damage. The psychic brings summoning equipment, and the essence increases the life of the summoned object, the attack of the summoned object, and the critical hit of the summoned object. The doctor has healing and meat equipment, the mayor, the temple, and the black knight have taunts and meat equipment, and the fire sword needs meat equipment to survive. The enchantments all provide double defense and riot resistance.
Trait: The earth magic medium must use tit-for-tat to track down the enemy, but the medium does not use the trait of taunting.
Manor team formation: earth magic (output position) + psychic/other with summoning (summoning position) + doctor/other milk (healing position) + mayor/taunt tank position (resistance position, treatment position) + fire sword/gun knight/electric cat/mayor with defense reduction skills (defense reduction position).
Ruins team formation: Mayor + Earth Magic + Psychic Medium + Doctor + Temple + Black Cavalry/Fire Sword.
Usually the mayor uses the steak shield wall talent page, but the shield wall has been used up twice. The poison town talent page has high earth magic output under the same configuration, and almost no damage when fighting mobs. Steaks and potions can be left to eat when fighting elite monsters and BOSS.

