Crescent Moon Yayin cassette and line-up recommendations
Oct 10 2025
In the Crescent Moon game, Yayin is a new auxiliary character. Some players don’t know how to choose Yayin cartridges and how to match the lineup. The following is a recommendation for Yayin’s cassettes and lineups in the Crescent Moon game. Players in need can refer to it.
New Moon Yayin Cassette and Lineup Matching
Cassette recommendations
Cassette
Three options:
2 lives + 2 lives, 4-piece furball monster survivor set, 2+2 initial energy level.
2+2 initial energy level: When there are 0 gates or no calibration, the 2+2 initial energy level can give 20 energy points. Adding its own energy level of 45 and the entry's 32 energy level, it can reach an initial energy level of 97 at the beginning.
2 lives + 2 lives: There are many ways to obtain energy levels after door 1. You can use 2 lives + 2 lives to increase your own blood recovery, or you can choose a 4-piece hair ball set to increase the healing rate.
Terms
Generally, the "life" entry is the main one, because Yayin's milk volume is determined based on his own maximum health value; and "level 8" can give the main C a full stack of bonuses in the first 3 rounds. Of course, you can also choose the treatment rate to further increase the treatment. In addition, you must ensure that the action speed is greater than the main C, otherwise you can use 1-2 action speed entries.

Lineup
Murfei main C+Longjing deputy C+Zhejing deputy C+Yayin auxiliary

A Yayin with 0 gates and full certification can give the main C a maximum of 45% attack bonus, 60% normal attack damage bonus, and 40% critical hit rate. If the bonus of
Folding Mirror: It is best not to replace it, because it can frequently drive the basic attack of the character with the highest attack in the lineup, and can quickly help the main C stack to full of Yayin's
Murphy: The core output of the lineup; he has a high probability of hitting multiple basic attacks, and he can also increase his normal attack damage.
Longjing: The tactic can reduce the enemy's physical defense by 20% for 3 rounds, and the talent also has a splash effect, which can strengthen the residual blood. If replaced with a knot, the knot can increase the damage taken by the enemy by 12%, and the tactic has a 60% self-damage reduction effect.

