Share the strategy of playing for Freya boss in Youxing Continent
Apr 09 2025
How to fight Freya from Youxing Continent? In the Youxing Continent, Freya is a boss in the game, which is relatively difficult. Many players don’t know how to play this boss. Below I will share the strategy of Freya boss in the Youxing Continent. Players in need can refer to it.
Youxing Continent Freya's playing style guide
Before fighting Freya, you should pay attention to the dps statistics function in the upper right corner of the minimap and switch it to the display interface of damage per second. When the team fights against this boss, the total dps should be stable at 5w, which is a relatively ideal output state. Of course, if the team operates extremely accurately and reaches the so-called extreme zero error data, it can also be dealt with between 3w5-4wdps. If the total dps are not satisfactory, you can go to 1-3 layers to brush some purple dispersion parts to improve the output ability.
In addition to the health guarantee of the output character, it is not to be ignored. Adventurers are advised to maintain their health at more than 2w, which is the basic safety line. The conditions allow for more than 2w4 and more safer to increase their health at more than 2w4. In the dungeon, some additional challenging entry effects will appear. Among them, the two skills that pose the most threat to everyone are the meteor and the Osho Explosion. Let’s talk about the meteor skill first, which will accurately lock the current position of each player and launch an attack in about two seconds.
Faced with this skill, adventurers can avoid damage through flexible movement or timely movement, while the Ao-Explosion skill is even more difficult. When purple light appears on the boss and purple streamers slowly fly towards it, adventurers must be highly vigilant, because the close range will be subject to greater attacks in two seconds. When fighting the Freya boss, adventurers need to keep in mind a core point. In any case, they must stand with the boss as close as possible. This is the key to tactics, because all skills can be avoided by clever movement around the back.
For characters with a health volume of less than 20,000, almost all of the boss's skills are fatal, and almost all of them will cause serious consequences of full-blood killing. Therefore, players with insufficient health must always be vigilant. Once they find signs of danger, they must quickly and decisively avoid damage. Fan-shaped aoe is a powerful skill of the boss. It will randomly call a target and then continue to move towards the target. When catching up with the target, it will release a powerful fan-shaped attack. In the face of this skill, the player is not advised to dodge, but adopt a reverse strategy to directly let the boss catch up with him, and then cleverly use the back-circling technique to avoid damage.
Select a target to release 5 sword energy, which is another tricky skill of the boss. Similarly, players do not need to panic and find a space for dodging, just calmly wrap around their backs. However, there is a very overlooked but crucial detail here. The actual coverage of sword energy is about 30% than the red area displayed in the game. This means that if the player tries to avoid between the two sword energy, it is likely to disappear in an instant, and calling the red circle is also the ability of this boss.
This skill will select four players at the same time, causing a red circle to appear under their feet. When the time ends, not only will it cause a considerable damage, but it will also form an area that slows down and continuously loses blood. Fortunately, the amount of blood is relatively small, which is almost negligible. After this skill is over, a fan attack will be connected immediately to deal with this chain skill. Players only need to reserve dodge in advance. After the battle is over, the boss will use a unique skill to direct two hands to track two players.
These two hands will follow the target player tightly until they catch up or last long enough. Once a player is caught up, they will be immobilized. What's even more difficult is that the immobilization state will not be lifted until both players are caught up and 2 seconds later. This skill is very likely to become the fuse for teams with low DPS, because after being immobilized, if you encounter entry skills such as Olympiad, meteors, etc. at this time, it is easy to cause reductions. It is recommended that the warriors in the team must decisively activate the battle cry skill before their teammates or themselves are caught up by their hands. At the same time, all players should not try to slip away. Once they are caught up by their hands, they should stop struggling immediately. It is also recommended that team members cooperate with each other and stagger the release time of entry skills, so as to reduce the pressure on the overall team.
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