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Analysis of the intensity of the ability of emperors of the Great Zhou Kingdom

Sep 27 2025

In the Great Zhou Kingdom game, Emperor Ku is a god ancestor. Some players do not know what abilities and events Emperor Ku has and how strong it is. Below is the introduction to the strength of the abilities and events Emperor Ku in the Great Zhou Kingdom game. Players who need it can refer to it.

In the Great Zhou Kingdom game, Di Ku is a god ancestor. Some players do not know what abilities and events the abilities and strengths the abilities are. Below is a description of the strength of the abilities and events of the abilities of the Countries game, which players in need can refer to.

The intensity of the ability of the emperors of the Great Zhou Kingdom

Ordinary Ability:

1. The marriage success rate increases by 30%,

2. Increase the national fertility rate according to the accuracy of the calendar.

Special abilities:

1.Summation/forced sum success rate increases by 35%,

2. Designate a first-level force to obtain a large amount of buffs for two years, but cannot engage in any diplomatic behavior (except peace talks).

Walking Marriage Yansi: Increases the success rate of marriage by 30%. This skill is not very useful. First of all, Gao Zhiluo's female characters only have more starts, and they are basically illiterate females. Secondly, marriages are generally successful, and increasing this success rate is the icing on the cake.

Four Seasons:Every five-point calendar accuracy increases the national fertility rate by 0.1%. Whether this skill can be opened or not can be effective. Turning off the calendar will be calculated as 100%. When the calendar reaches 100%, the fertility rate increases by 2%, and the 75% calendar accuracy is usually maintained at 1.5% fertility rate (equivalent to a Shibao entry).

Siyue Xiuhe 1:Summation/forced sum success rate increases by 35%. It is mainly used with the use of "Siyue Xiuhe 2", so that you will not be beaten too badly without diplomacy, or if you win more things, the actual experience is that the 35% value is a bit low.

Siyue Xiuhe 2:A year, a level 1 force can be selected to enter the "Siyue Xiuhe" state, and under this state, any diplomatic behavior other than wartime peace talks (summon/forced peace) cannot be actively used.

 ① When the force entering the "Four Mountains Xiuhe" state is the ai force, it can obtain all buffs at the same time when it is the player force. (The four buffs are: 1. Technology + 1, School of Technology Progress + 20%. 2. Grain output + 25%. 3. Combat power limit + 20. 4. National stability + 5/year.) The sum of these four buffs is approximately equal to the value of the 8 Shibao entries (a total of ten Shibao entries can only be placed in the ancestral temple). That is to say, once the "Four Yue Xiuhe" is opened, it is equivalent to giving you half of the top ancestral temple with full red engravings of Shibao, with a very high bonus.

② The forces entering the state of "Four Yues and Xiuhe" will not be able to carry out all diplomatic activities except peace talks, and will greatly reduce the tendency of other forces to launch diplomatic activities against the force (the situation where other forces do not send envoys to declare war directly will not be affected by this, so don't expect to rely on the emperor to avoid being beaten). And you can use this skill once a year for two years, which means you can give yourself one and one to others, which can allow allies to develop quickly and also allow enemies to stay in the country. The restrictions that cannot be diplomatic depend on whether you mind.

Analysis of the abilities of Emperors of the Great Zhou Kingdom

Event:

1. Let a war end in a draw every five years, and it needs to be triggered in the state of "Four Yues Xiuhe".

2. Let an unborn child obtain a appearance buff, which is "+3 wisdom, a ability +45%, and when he is a monarch +1 destiny/year".

3. Every five years, we and the daughter of the Hailang clan will be awarded a good son-in-law.