Introduction to the skills of the general Daji, Wang Yuxing,
Home / Articles /   Introduction to the skills of the general Daji, Wang Yuxing,

Introduction to the skills of the general Daji, Wang Yuxing,

Aug 02 2025

In the S2 season of Wang Yuxingshi, 5 new generals will be added, one of which is Daji. Some players do not know what skills Daji has. Below I will introduce the skills of Daji in the Wang Yuxingshi game. Players who need it can refer to it.

In the S2 season of Wang Yuxingshi, 5 new generals will be added, one of which is Daji. Some players do not know what skills Daji has. Below I will introduce the skills of Daji in the Wang Yuxingshi game. Players who need it can refer to it.

Wang Yuxing's skills in the military general Daji

General positioning: self-destruction assistance/meat shield standard

General skills

Ranking array skills

When the enemy leaves its own circular range, it will fall into [slow] for a certain period of time; it will not be affected by this skill again for a certain period of time.

Military Advisor

Assaulted causes the enemy to fall into [Corture]. Each layer of [Character] reduces the damage from the enemy and increases the critical strike rate of the troops against it. When the charm reaches a certain number of layers, the enemy falls into [Stop Strike] and [Skill Poverty] for a certain period of time.

Introduction to the skills of Wang Yuxing's military general Daji

Skill Analysis of Generals

Ranking array skills--infatuated

Skill introduction (active)

When the enemy leaves its own circular range, it will fall into [slow] for a certain period of time; it will not be affected by this skill again for a certain period of time.

There is only one effect of being confused and infatuated - to give multiple enemy troops [slow] states. This effect looks average at first glance, but in actual combat, it is simply a magic weapon to win.

We first consider the application scenario of this skill. [Slow] To put it bluntly, it is to slow down and reduce the power of the enemy troops. It takes itself as its core and takes effect on enemy troops within adjacent ranges. There is no specific scope yet. I personally guess it should be within 2 grids. After all, the limitation of 1 grid is too great. All enemy troops within the 2-frame range are slowing down, which is an excellent auxiliary skill for pursuit or escape, especially for self-destruction teams, which is a huge boost to stable output.

It is worth noting that this skill has a duration and an effective interval. According to S1's situation, the duration should not exceed 6 seconds, which is likely to be between 2 seconds and 4 seconds, and the effective interval may be greater than 2 seconds to 4 seconds. This is a limitation for the skills, otherwise the effect will be too amazing.

In general, even if there is a limit on the effective interval, the confusion can still have a huge impact. It can change the rhythm of the battlefield, especially in large-scale battles, where it can serve as the main force in the raid or the rear of the palace. However, in comparison, his military advisor skills are more valuable.

Military Advisor's Skills-Hundred Beauties

Skill introduction (military advisor)

Assaulted causes the enemy to fall into [Carture]. Each layer of [Carture] reduces the damage from the enemy and increases the critical strike rate of the troops against it. When the charm reaches a certain number of layers, the enemy falls into [Stop Sword] and [Skill Poverty] for a certain period of time.

The skill of Baimei Confusing Heart is obviously a typical supermodel skill, which provides 5 effects:

First, debuff state. Charm should be debuffed. Although it is not a good effect by default, it can theoretically trigger the additional critical hit rate of skills like Xiao Ji.

Second, reduce damage. Superimposed charm can be achieved by reducing damage by oneself. Although I don’t know how much it can be stacked in the end, in theory, 20% should be available.

Third, the storm rate. Superimposed charm can also increase its own critical strike rate. Although the description says "for it", that is, it only takes effect on the target, but it is charming and has a range limitation. In theory, it is the effect of counterattack.

like this, so it is equivalent to increasing its own global storm rate.

Fourth, stop the sword. Superimposed to a certain number of layers, you can assign the target [Stop Ge] state. Although the duration is unknown, it will not be less than 4 seconds in theory. You should know that it only takes 2 seconds to stop the battle.

Fifth, poor skills. Superimposed to a certain number of layers, you can assign the target [Stop Ge] state. Although the duration is unknown, it will not be less than 4 seconds in theory. You should know that only 2 seconds of skill can be used to lose skills.

A skill provides 5 buffs, which is an existence that does not exist at all in the current version. Most importantly, these gain effects are very practical and the trigger conditions are not harsh. Now wait for the specific values to be announced. If the damage reduction and critical hit values provided are ideal, the number of triggering stops and skills is not high, then the first human rights card of this game will appear.

Introduction to the skills of Wang Yuxing's military general Daji